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Dungeon Architect vs WaveFunctionCollapse

Dungeon Architect

dungeonarchitect.dev

WaveFunctionCollapse

github.com

Side by side

FigureDungeon ArchitectWaveFunctionCollapse
Price from——
Free plan——
Free trial——
Open source——
Web—Yes
WindowsYesYes
macOSYesYes
LinuxYesYes
Plans published10
Spec score · Game Map Generators7.9 (#7)7.1 (#24)
MakerThe maker identifies itself as Code Respawn Pvt Ltd.The repository license credits Maxim Gumin with copyright in 2016.
PurposeDungeon Architect generates procedural levels for Unreal Engine and Unity.WaveFunctionCollapse generates bitmaps that are locally similar to an input bitmap.

Plans

Dungeon Architect

  • Dungeon Architect for Unity$300, paid once

Dungeon Architect pricing →

WaveFunctionCollapse

No plans published.

WaveFunctionCollapse pricing →

In their own words

Dungeon Architect

Dungeon Architect has no write-up on Specifiction yet; its figures are above.

Visit dungeonarchitect.dev

WaveFunctionCollapse

WaveFunctionCollapse is a free tool for generating bitmaps from local patterns in an input image. It limits output to NxN pixel patterns found in that input, with optional rotations and reflections to expand the pattern data. During generation, it selects an unresolved region with the lowest Shannon entropy, assigns a state, and propagates the resulting constraints. The simple tiled model instead starts from tiles and adjacency data, and a symmetry system can shorten adjacency lists for symmetrical tilesets. Constraints let the method be combined with other generative algorithms or manual creation. The README describes it as suited to game level generation and pixel art, but less suited to large full-color textures. Models can work in higher dimensions, including voxel examples. The project links to an interactive browser version and lists adaptations for Unity, Unreal Engine 5, Godot 4, and Houdini. It supports Linux, macOS, web, and Windows; listed export formats are PNG and TXT. Generation can stop at a contradiction without producing output, and the project describes determining whether a valid bitmap exists as NP-hard. The software is MIT-licensed; the image samples and tiles are not included in that license.

Visit github.com