Dungeon Architect vs worldGen
Dungeon Architect
dungeonarchitect.devworldGen
github.comSide by side
| Figure | Dungeon Architect | worldGen |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| Plans published | 1 | 0 |
| Spec score · Game Map Generators | 7.9 (#7) | 6.6 (#26) |
| Purpose | Dungeon Architect generates procedural levels for Unreal Engine and Unity. | worldGen is a procedural world map generator written in Go that creates worlds from an integer seed. |
Plans
In their own words
Dungeon Architect
Dungeon Architect has no write-up on Specifiction yet; its figures are above.
worldGen
worldGen is a free, open-source procedural generator for two-dimensional maps built from an integer seed. It creates continents, oceans, rivers, forests, swamps, beaches, cliffs, settlements, and roads. Terrain begins with multifractal noise and simulated raindrop erosion, while rain-shadow modeling affects climate across mountain ranges. Elevation, moisture, and temperature produce thirteen biomes. Reusing a seed generates the same world, making results repeatable. The interactive viewer supports panning, zooming, tile details, step-by-step generation visualization, and screenshot export. World state can be saved in TOML, and a world blob can be exported as a .bin file. Display and generation parameters are adjustable in config.toml, with additional settings in world/config.go. worldGen is a Go desktop application using Ebiten and requires Go 1.21 or later plus desktop OpenGL support. It runs on Linux, macOS, and Windows under the MIT license. The roadmap lists urban layouts, more plant and biome variety, waterfalls, cliffs, and artificial life.