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SPECIFICTION
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Dungeon Architect vs worldGen

Dungeon Architect

dungeonarchitect.dev

worldGen

github.com

Side by side

FigureDungeon ArchitectworldGen
Price from——
Free plan——
Free trial——
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
Plans published10
Spec score · Game Map Generators7.9 (#7)6.6 (#26)
PurposeDungeon Architect generates procedural levels for Unreal Engine and Unity.worldGen is a procedural world map generator written in Go that creates worlds from an integer seed.

Plans

Dungeon Architect

  • Dungeon Architect for Unity$300, paid once

Dungeon Architect pricing →

worldGen

No plans published.

worldGen pricing →

In their own words

Dungeon Architect

Dungeon Architect has no write-up on Specifiction yet; its figures are above.

Visit dungeonarchitect.dev

worldGen

worldGen is a free, open-source procedural generator for two-dimensional maps built from an integer seed. It creates continents, oceans, rivers, forests, swamps, beaches, cliffs, settlements, and roads. Terrain begins with multifractal noise and simulated raindrop erosion, while rain-shadow modeling affects climate across mountain ranges. Elevation, moisture, and temperature produce thirteen biomes. Reusing a seed generates the same world, making results repeatable. The interactive viewer supports panning, zooming, tile details, step-by-step generation visualization, and screenshot export. World state can be saved in TOML, and a world blob can be exported as a .bin file. Display and generation parameters are adjustable in config.toml, with additional settings in world/config.go. worldGen is a Go desktop application using Ebiten and requires Go 1.21 or later plus desktop OpenGL support. It runs on Linux, macOS, and Windows under the MIT license. The roadmap lists urban layouts, more plant and biome variety, waterfalls, cliffs, and artificial life.

Visit github.com