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SPECIFICTION
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Dungeon Architect vs Ymir

Dungeon Architect

dungeonarchitect.dev

Ymir

liminalfield.github.io

Side by side

FigureDungeon ArchitectYmir
Price from—Free
Free plan—Yes
Free trial——
Open source——
WindowsYesYes
macOSYes—
LinuxYesYes
Plans published11
Spec score · Game Map Generators7.9 (#7)7.2 (#23)
PurposeDungeon Architect generates procedural levels for Unreal Engine and Unity.Ymir is a node-based procedural terrain generator written in Rust.
SupportThe Fab listing points users to documentation, tutorials and Discord community support.The maker directs users whose Linux builds fail on missing system libraries to open an issue with the error, distribution and Vulkan driver details.

Plans

Dungeon Architect

  • Dungeon Architect for Unity$300, paid once

Dungeon Architect pricing →

Ymir

  • YmirFree

Ymir pricing →

In their own words

Dungeon Architect

Dungeon Architect has no write-up on Specifiction yet; its figures are above.

Visit dungeonarchitect.dev

Ymir

Ymir is a node-based procedural terrain generator for Linux and Windows, with a graph workflow for constructing and exporting terrain. Nodes cover noise and shape generation, sculpting, filters, and thermal, hydraulic, and stream erosion. Erosion can use a mask and produce flow, wear, and deposition layers for later terrain work. Projects are stored as readable JSON in .ymir files, and node networks can be saved for reuse as .ymirsub subgraphs. Heightmaps export as 16-bit grayscale PNG, raw 16-bit R16, or 32-bit float EXR. The headless ymir-cli can build saved projects and export results; erosion runs on a GPU when available and otherwise falls back to the CPU. The editor requires a GPU with working Vulkan drivers on Linux, or Vulkan or DX12 drivers on Windows. Ymir is free software under GPL-3.0. Windows binaries are unsigned and prompt a first-run SmartScreen warning.

Visit liminalfield.github.io