Dungeon Architect vs Ymir
Dungeon Architect
dungeonarchitect.devYmir
liminalfield.github.ioSide by side
| Figure | Dungeon Architect | Ymir |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Map Generators | 7.9 (#7) | 7.2 (#23) |
| Purpose | Dungeon Architect generates procedural levels for Unreal Engine and Unity. | Ymir is a node-based procedural terrain generator written in Rust. |
| Support | The Fab listing points users to documentation, tutorials and Discord community support. | The maker directs users whose Linux builds fail on missing system libraries to open an issue with the error, distribution and Vulkan driver details. |
Plans
In their own words
Dungeon Architect
Dungeon Architect has no write-up on Specifiction yet; its figures are above.
Ymir
Ymir is a node-based procedural terrain generator for Linux and Windows, with a graph workflow for constructing and exporting terrain. Nodes cover noise and shape generation, sculpting, filters, and thermal, hydraulic, and stream erosion. Erosion can use a mask and produce flow, wear, and deposition layers for later terrain work. Projects are stored as readable JSON in .ymir files, and node networks can be saved for reuse as .ymirsub subgraphs. Heightmaps export as 16-bit grayscale PNG, raw 16-bit R16, or 32-bit float EXR. The headless ymir-cli can build saved projects and export results; erosion runs on a GPU when available and otherwise falls back to the CPU. The editor requires a GPU with working Vulkan drivers on Linux, or Vulkan or DX12 drivers on Windows. Ymir is free software under GPL-3.0. Windows binaries are unsigned and prompt a first-run SmartScreen warning.