Dynamic FPS vs ServerCore
Dynamic FPS
modrinth.comServerCore
github.comSide by side
| Figure | Dynamic FPS | ServerCore |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | — | — |
| Open source | — | — |
| Self-hosted | — | Yes |
| Plans published | 0 | 0 |
| Spec score · Minecraft Performance Mods | 5.8 (#14) | 6.7 (#11) |
In their own words
Dynamic FPS
Dynamic FPS is a free Minecraft client mod focused on frame-rate performance. It supports multiple mod loaders and is listed for Minecraft versions from 1.14.3–1.14.4 through 26.3.0, including 1.15.x, 1.16.2–1.16.5, 1.17.x, 1.18.x, 1.19.x, 1.20.x, 1.21.x, 26.1.x, and 26.2.0. Sodium is not required. The project is available through its Modrinth page, and its pricing model is free with a free plan. The available description identifies its frame-rate focus but does not specify particular controls or a stated performance result. Version matching is therefore the main setup detail to check before installation. Users should select a listed game version and compatible mod loader for their client.
ServerCore
ServerCore is a free, self-hosted Minecraft mod focused on server performance and lag-spike reduction. It runs on dedicated servers and in singleplayer, with Modrinth compatibility for Fabric, Forge, and NeoForge. Entity Activation Range reduces the entities processed by the server. Dynamic checks can adjust chunk-tick distance, view distance, simulation distance, and mobcaps according to tick time and configuration. Administrators can set spawn rates and mobcaps per spawn group, with optional rules for reinforcements, spawners, and nether-portal random ticks. Breeding Caps limit same-type breeding within a radius, while chunk-ticking-distance narrows the range for mob spawning and random ticks. Commands include reload, settings, status, mobcaps, and statistics. Configuration files are config.yml and optimizations.yml in config/servercore. Changes that alter vanilla behavior are disabled by default.