Dynmap vs mcmap
Dynmap
dynmap.usmcmap
github.comSide by side
| Figure | Dynmap | mcmap |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| API | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 0 | 1 |
| Spec score · Minecraft World Map Viewers | 7.3 (#14) | 7.8 (#8) |
| License | The repository identifies the project as licensed under Apache License 2.0. | The repository is distributed under the GPL-3.0 license. |
| Purpose | Dynmap is a set of Minecraft mods that provide a real-time web-based map for various Minecraft server implementations. | mcmap creates isometric renders of Minecraft save files as pixel-art maps. |
Plans
In their own words
mcmap
mcmap creates isometric pixel-art maps from Minecraft save files. It reads saves from the standard folders on Linux, macOS and Windows, and produces a PNG image by default; an option divides maps into square image tiles. Rendering settings include circular or coordinate-bounded areas, dimension selection, shading, lighting, water and beacon toggles, and map direction. A JSON color file lets users customize block colors and rendering types. The renderer uses all computer threads and processes terrain in batches. Rendering a whole map at once may require 10+ GB of RAM, and a fragment-size option can manage batch size. Use is through a terminal or PowerShell, with an experimental GUI available for Windows. The v3.0.0 release specifies Minecraft 1.13+ support. The project is distributed under GPL-3.0, with precompiled binaries and source code available for free. Building it uses CMake and depends on zlib, PNG, fmt and spdlog. The project notes that merged batches can produce visible lines in oceans; changing fragment size or water rendering settings may help.