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Elgato Wave Link vs SPACEHUB Producer

Elgato Wave Link

elgato.com

SPACEHUB Producer

codaaudio.com

Side by side

FigureElgato Wave LinkSPACEHUB Producer
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYesYes
Plans published21
Spec score · Audio Mixing Software7.9 (#9)7.5 (#16)
PurposeWave Link provides broadcast-level audio routing and effects for content creators.SPACEHUB Producer is for creating immersive sound fields in pre-production, studios, smaller projects, and education.
SupportElgato provides FAQ, contact, and download links for Wave Link support.CODA Audio says it provides a document library, software and preset downloads, and directs users needing additional support to their local distributor.

Plans

Elgato Wave Link

  • FreeFree
  • Wave Link 3.0Free

Elgato Wave Link pricing →

SPACEHUB Producer

  • SPACEHUB ProducerFree

SPACEHUB Producer pricing →

In their own words

Elgato Wave Link

Elgato Wave Link is a free audio routing and effects app for streamers, podcasters, professionals, and other content creators. It works with USB and XLR microphones, third-party interfaces, headsets, and capture cards recognized by the computer. A horizontal routing matrix lets users direct audio sources to outputs, with up to five independent mixes and separate routing and volume levels. Users can group multiple applications, such as Zoom, Teams, Discord, Spotify, or Chrome, into one channel. The app supports VST3 effects on Windows and Audio Unit effects on macOS, with unlimited effects per input. Mixes can feed OBS Studio, MS Teams, or any application that accepts audio input. Its Stream Deck plugin can change volume, mute channels, toggle effects, and switch mixes. The Wave Link 3.0 plan lists up to eight software or non-Wave inputs, four Wave-device inputs, and five virtual mixes. Windows requires Windows 11 and 8 GB RAM; macOS requires version 15.0 or newer and 8 GB RAM.

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SPACEHUB Producer

SPACEHUB Producer is free audio software for creating immersive sound fields in pre-production, studios, smaller projects, and education. It accepts up to 128 input channels from audio interfaces or computer playback and routes objects through 16 output channels. Inputs or groups can become objects positioned anywhere in three-dimensional space, either fixed or moving. Selectable 3D panning algorithms and an advanced reverb engine shape each object. MIDI or OSC can trigger snapshots, routines, and movement, with adjustable snapshot fade times. VST3, AU, AAX, and AAX-DSP plugins provide automation and control. The software works with PosiStageNet and performer tracking systems. Stereo, mono, auxiliary, and headphone-monitoring downmixes are available, and loudspeaker layouts can be imported from System Optimiser. It runs on Windows and macOS. The listed plan is free, covering 128 inputs, 16 outputs, and up to 128 objects. Access to version 2.0 requires a form, email consent, and a password sent by email.

Visit codaaudio.com