EmulatorJS vs Maximus Arcade
EmulatorJS
emulatorjs.orgMaximus Arcade
maximus-arcade.comSide by side
| Figure | EmulatorJS | Maximus Arcade |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | — |
| Windows | — | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 1 | 1 |
| Spec score · Emulation Frontends | 8.1 (#7) | 7.6 (#16) |
| Customization | The project provides built-in customization options and supports multiple languages. | The product includes a WYSIWYG theme editor and supports custom emulator command lines and per-game launch parameters. |
| Integrations | The project describes itself as a library or plugin rather than a standalone website and says it does not provide a Docker container. | The maker lists LEDWiz and LEDBlinky support and says the frontend can be incorporated into Windows Media Center. |
| Purpose | EmulatorJS is a web-based frontend for RetroArch that lets users embed an emulator in a website. | Maximus Arcade is Windows software for managing and launching classic arcade and console games through emulators. |
| Support | The project directs users to report issues on GitHub and include browser console logs and the version they use. | Technical support is provided through the forums; the about page says phone support is not provided. |
Plans
In their own words
EmulatorJS
EmulatorJS is a free, open-source frontend for RetroArch that lets a site owner embed an emulator in a web page. The project provides a code generator, and says the resulting embed can be added with a few lines of code. EmulatorJS uses RetroArch’s libretro cores to run games. Its supported systems documentation includes NES, Nintendo 64, PlayStation, PSP, Sega systems, and Commodore systems, though the project warns that this list may be out of date. Built-in options allow customization, and multiple languages are supported. The project describes EmulatorJS as a library or plugin rather than a standalone website, and it does not provide a Docker container. A public CDN offers paths labeled stable, latest, and nightly. The listed platforms are web, Android, iOS, and self-hosted. Pages must be served through a web server; opening an HTML file directly is unsupported. Threaded cores may improve performance, but need SharedArrayBuffer enabled through COOP and COEP response headers. The 4.3.0-pre release is marked as a prerelease and is discouraged for production use where stability is needed.
Maximus Arcade
Maximus Arcade has no write-up on Specifiction yet; its figures are above.