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EmulatorJS vs RustBoyAdvance-NG

EmulatorJS

emulatorjs.org

RustBoyAdvance-NG

github.com

Side by side

FigureEmulatorJSRustBoyAdvance-NG
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WebYesYes
Windows—Yes
macOS—Yes
Linux—Yes
iOSYes—
AndroidYesYes
Self-hostedYes—
Plans published11
Spec score · Game Boy Advance Emulators8.1 (#7)7.9 (#10)
PurposeEmulatorJS is a web-based frontend for RetroArch that lets users embed an emulator in a website.RustBoyAdvance-NG is a Nintendo Game Boy Advance emulator and debugger written in Rust.

Plans

EmulatorJS

  • FreeFree

EmulatorJS pricing →

RustBoyAdvance-NG

  • FreeFree

RustBoyAdvance-NG pricing →

In their own words

EmulatorJS

EmulatorJS is a free, open-source frontend for RetroArch that lets a site owner embed an emulator in a web page. The project provides a code generator, and says the resulting embed can be added with a few lines of code. EmulatorJS uses RetroArch’s libretro cores to run games. Its supported systems documentation includes NES, Nintendo 64, PlayStation, PSP, Sega systems, and Commodore systems, though the project warns that this list may be out of date. Built-in options allow customization, and multiple languages are supported. The project describes EmulatorJS as a library or plugin rather than a standalone website, and it does not provide a Docker container. A public CDN offers paths labeled stable, latest, and nightly. The listed platforms are web, Android, iOS, and self-hosted. Pages must be served through a web server; opening an HTML file directly is unsupported. Threaded cores may improve performance, but need SharedArrayBuffer enabled through COOP and COEP response headers. The 4.3.0-pre release is marked as a prerelease and is discouraged for production use where stability is needed.

Visit emulatorjs.org

RustBoyAdvance-NG

RustBoyAdvance-NG is a free Nintendo Game Boy Advance emulator and debugger written in Rust. Its WebAssembly demo accepts ROM files by drag and drop, while the desktop emulator loads ROM files or ZIP archives containing .gba files. Desktop use requires a GBA BIOS binary; the project says an open-source BIOS is supported. The repository lists SDL2 and minifb desktop frontends, with minifb marked as unmaintained, plus Java JNI bindings and a terminal frontend. A proof-of-concept Android application can be opened in Android Studio and requires Rust Android targets with the NDK. The custom debugger and experimental GDB server are gated behind build features. Desktop key commands include saving and loading snapshot files, but controls cannot currently be reconfigured. Desktop builds require Rust 1.51 or later and SDL2 dependencies on Linux and macOS. The project identifies CGB audio, including four wave-generator channels, as remaining emulation work. It is distributed under the MIT License and lists Linux, macOS, Windows, web, and Android platforms.

Visit github.com