EmulatorJS vs SkyEmu
EmulatorJS
emulatorjs.orgSkyEmu
github.comSide by side
| Figure | EmulatorJS | SkyEmu |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | Yes |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 1 | 2 |
| Spec score · Game Boy Advance Emulators | 8.1 (#7) | 8.2 (#5) |
| Spec score · Multi-System Emulators | 8.0 (#21) | 8.2 (#18) |
| Integrations | The project describes itself as a library or plugin rather than a standalone website and says it does not provide a Docker container. | SkyEmu is available as a Libretro core, whose documented frontend features include saves, states, rewind, netplay, cheats, controls, and memory monitoring for achievements. |
Plans
In their own words
EmulatorJS
EmulatorJS is a free, open-source frontend for RetroArch that lets a site owner embed an emulator in a web page. The project provides a code generator, and says the resulting embed can be added with a few lines of code. EmulatorJS uses RetroArch’s libretro cores to run games. Its supported systems documentation includes NES, Nintendo 64, PlayStation, PSP, Sega systems, and Commodore systems, though the project warns that this list may be out of date. Built-in options allow customization, and multiple languages are supported. The project describes EmulatorJS as a library or plugin rather than a standalone website, and it does not provide a Docker container. A public CDN offers paths labeled stable, latest, and nightly. The listed platforms are web, Android, iOS, and self-hosted. Pages must be served through a web server; opening an HTML file directly is unsupported. Threaded cores may improve performance, but need SharedArrayBuffer enabled through COOP and COEP response headers. The 4.3.0-pre release is marked as a prerelease and is discouraged for production use where stability is needed.
SkyEmu
SkyEmu is a free emulator for Game Boy, Game Boy Color, Game Boy Advance, and Nintendo DS systems. It runs on Android, iOS, Linux, macOS, web, and Windows, and can load ROMs compressed in ZIP archives. Graphics options include upscaling shaders, color correction, and screen ghosting. Controls include game controllers, rumble, configurable keybinds, and mobile on-screen controls. Four persistent save-state slots include screenshot previews. A REST-like API supports asynchronous scripting and automation, and listed integrations include Retro Achievements, a RetroArch/libretro core, and Google Drive save-state sync. The web app runs locally using WebAssembly and JavaScript, keeping files on the user's machine; its service worker enables offline use on more platforms. The project describes its focus as preserving these systems for future generations while providing a good user experience. It says Game Boy Advance emulation is significantly more accurate than its Game Boy and Game Boy Color emulation. Many Nintendo DS games still have mild graphics and audio issues, and DS emulation is beta quality.