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SPECIFICTION
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EmulatorJS vs YDrive

EmulatorJS

emulatorjs.org

YDrive

github.com

Side by side

FigureEmulatorJSYDrive
Price fromFree—
Free planYes—
Free trial——
Open source——
WebYes—
Windows—Yes
iOSYes—
AndroidYes—
Self-hostedYes—
Plans published10
Spec score · Sega CD Emulators8.1 (#10)6.2 (#18)
PurposeEmulatorJS is a web-based frontend for RetroArch that lets users embed an emulator in a website.YDrive is a SEGA console emulator and game library manager.

Plans

EmulatorJS

  • FreeFree

EmulatorJS pricing →

YDrive

No plans published.

YDrive pricing →

In their own words

EmulatorJS

EmulatorJS is a free, open-source frontend for RetroArch that lets a site owner embed an emulator in a web page. The project provides a code generator, and says the resulting embed can be added with a few lines of code. EmulatorJS uses RetroArch’s libretro cores to run games. Its supported systems documentation includes NES, Nintendo 64, PlayStation, PSP, Sega systems, and Commodore systems, though the project warns that this list may be out of date. Built-in options allow customization, and multiple languages are supported. The project describes EmulatorJS as a library or plugin rather than a standalone website, and it does not provide a Docker container. A public CDN offers paths labeled stable, latest, and nightly. The listed platforms are web, Android, iOS, and self-hosted. Pages must be served through a web server; opening an HTML file directly is unsupported. Threaded cores may improve performance, but need SharedArrayBuffer enabled through COOP and COEP response headers. The 4.3.0-pre release is marked as a prerelease and is discouraged for production use where stability is needed.

Visit emulatorjs.org

YDrive

YDrive is a Windows application that combines a SEGA console emulator with a library manager for retro games. It uses the Genesis Plus GX emulation core and presents a dark interface for organizing and browsing a collection. An automatic scraper connects to TheGamesDB API to obtain cover art, metadata, and game information. Listed settings include audio resolution, six-button pad support, and aspect-ratio choices. The interface follows the computer’s English or Turkish system language. A BIOS is required, and save states are supported. YDrive requires 64-bit Windows 10 or 11; self-contained builds do not require a separate .NET 8 runtime. The project directs users to a Windows x64 ZIP in its Releases section. An in-game save/load-state interface and shader or CRT scanline filters are roadmap items. Yigit4451 developed it independently as a non-commercial fan project. The repository lists an MIT license, and the software is free.

Visit github.com