EmuSync vs OpenSave
EmuSync
github.comOpenSave
savesync.qzz.ioSide by side
| Figure | EmuSync | OpenSave |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | — | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Save Managers | 8.2 (#3) | 7.8 (#14) |
| Purpose | EmuSync syncs game save files across devices by mapping save locations to a shared cloud storage provider. | OpenSave syncs game saves between a user's devices, including saves for emulators and games outside Steam Cloud. |
Plans
In their own words
EmuSync
EmuSync syncs game saves between devices by linking save locations to shared storage. It is aimed at people who play emulator or non-Steam games on multiple devices, and at anyone seeking another save backup. Storage can be a local or shared folder, Google Drive, Dropbox, or OneDrive. Users can configure save locations, let the app detect saves, and choose automatic or manual syncing. EmuSync also provides local backup and manual restore. Steam Deck users can check sync status with a Decky plugin without switching to desktop mode. Advanced users and scripts can use its local HTTP API, which requires no authentication and is documented as available only on the device, not over the network. The privacy policy says personal information is not collected, stored, or transmitted; app data stays locally or with the chosen cloud provider. Windows 10 and 11 x64 are confirmed working, and Linux instructions cover Steam Deck. The project says it cannot currently build and test for Mac and has no plans for Android or iOS. Its Windows installer is unsigned and may trigger a SmartScreen warning.
OpenSave
OpenSave syncs game saves among a user's devices, including emulator saves and games outside Steam Cloud. It can identify games using an offline, community-maintained index of more than 20,000 titles, or track a folder or file selected by the user. Devices can find each other over the same Wi-Fi or pair over the internet with a room code, without an account or port forwarding. OpenSave keeps versioned snapshots and supports rollback and branches; when it finds conflicting saves, it asks the user how to resolve them. Optional snapshot backups can go to Google Drive, Dropbox, OneDrive, WebDAV, or a NAS folder. On a LAN, devices communicate directly. Internet syncing uses an encrypted connection to a stateless relay, but the encryption ends there and the relay could read forwarded data. Users can self-host the relay and manage its daemon and CLI through a local REST/WebSocket API. It is free and MIT-licensed, with Windows, Linux, Steam Deck, and macOS options. On a stock Steam Deck, the Linux tarball will not start; the site recommends the Flatpak.