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SPECIFICTION
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Entity Culling vs Nvidium

Entity Culling

github.com

Nvidium

github.com

Side by side

FigureEntity CullingNvidium
Price from—Free
Free plan—Yes
Free trial——
Open source——
Linux—Yes
Plans published01
Spec score · Minecraft Performance Mods5.7 (#16)7.8 (#8)

Plans

Entity Culling

No plans published.

Entity Culling pricing →

Nvidium

  • NvidiumFree

Nvidium pricing →

In their own words

Entity Culling

Entity Culling has no write-up on Specifiction yet; its figures are above.

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Nvidium

Nvidium is a free client-side rendering backend for Sodium in Minecraft: Java Edition. It uses NVIDIA mesh shaders for a largely GPU-driven rendering pipeline that culls terrain geometry. The project requires Sodium and an NVIDIA GTX 1600 series or newer GPU with Turing architecture or later. It is listed for Fabric and Quilt, and the supported platform is Linux. Listed Minecraft Java Edition versions include 26.3, 26.2, 26.1.x, 1.21.6–1.21.11, 1.21–1.21.1, 1.20.6, 1.20–1.20.4, and 1.19.4. Nvidium does not function on non-NVIDIA systems and disables itself there without affecting gameplay. It also switches itself off when Iris is actively using shaders. The project warns that mesh shader use may cause Minecraft to terminate unexpectedly. Nvidium is licensed under LGPL-3.0-only; GitHub is linked for issue reports and Discord for community discussion.

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