Entity Culling vs ServerCore
Entity Culling
github.comServerCore
github.comSide by side
| Figure | Entity Culling | ServerCore |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | — | — |
| Open source | — | — |
| Self-hosted | — | Yes |
| Plans published | 0 | 0 |
| Spec score · Minecraft Performance Mods | 5.7 (#16) | 6.7 (#11) |
In their own words
Entity Culling
Entity Culling has no write-up on Specifiction yet; its figures are above.
ServerCore
ServerCore is a free, self-hosted Minecraft mod focused on server performance and lag-spike reduction. It runs on dedicated servers and in singleplayer, with Modrinth compatibility for Fabric, Forge, and NeoForge. Entity Activation Range reduces the entities processed by the server. Dynamic checks can adjust chunk-tick distance, view distance, simulation distance, and mobcaps according to tick time and configuration. Administrators can set spawn rates and mobcaps per spawn group, with optional rules for reinforcements, spawners, and nether-portal random ticks. Breeding Caps limit same-type breeding within a radius, while chunk-ticking-distance narrows the range for mob spawning and random ticks. Commands include reload, settings, status, mobcaps, and statistics. Configuration files are config.yml and optimizations.yml in config/servercore. Changes that alter vanilla behavior are disabled by default.