Epic Online Services vs LootLocker
Epic Online Services
onlineservices.epicgames.comLootLocker
lootlocker.comSide by side
| Figure | Epic Online Services | LootLocker |
|---|---|---|
| Price from | Free | $500/mo |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | Yes |
| Self-hosted | — | Yes |
| Plans published | 3 | 3 |
| Spec score · Game Leaderboard Software | 8.9 (#5) | 8.1 (#15) |
| Spec score · Game Backend Services | 8.9 (#6) | 8.1 (#16) |
| Headquarters | Cary, North Carolina, USA | Stockholm, Sweden |
| Product | Epic Online Services is a suite of open, modular online services for game developers. | LootLocker is a player platform for game developers and publishers to manage player relationships, content, and live systems across games. |
| Support | Epic directs developers with unanswered FAQ questions to its EOS support contact. | Personal includes Discord community support, Pro includes a Dedicated Success Manager, and Publisher includes a dedicated account team. |
Plans
Epic Online Services
- Epic Online ServicesFree
- Free licenseFree
- Enterprise Anti-Cheat agreementPriced on request
In their own words
Epic Online Services
Epic Online Services is a suite of modular online services for game developers. Its service areas cover accounts and social features, multiplayer, player and game data, and trust and safety. Social capabilities include crossplay, friends, presence, overlay, and the Epic Games account ecosystem. Multiplayer tools include peer-to-peer features, sessions, lobbies, and voice chat. Developers can use leaderboards, stats, achievements, and storage for player and title data. Trust and safety services include Easy Anti-Cheat, sanctions, player reports, and Kids Web Services. The services can be used with Unreal Engine, Unity, or a developer's chosen engine. SDKs are available for PC in C or C#, Android, and iOS; console SDKs require a request through the Developer Portal. Epic describes the service as free to use, with no royalty or hosting fees, though usage restrictions may apply. Epic says it processes game-service data to operate the services and does not share partner data without explicit authorization. Use may be throttled or suspended for violations of service restrictions.
LootLocker
LootLocker is a player platform for game developers and publishers managing identities, content, commerce, and live systems across games. Persistent player accounts can connect platform identities with email, Discord, and Twitch. Playtesting tools support branded signup pages, surveys, NDA acceptance, key distribution, waitlists, and participation rewards. Progression features include achievements, leaderboards, items, user-generated content, and cloud saves. Commerce covers in-game stores, catalogs, first-party real-money purchases, web shops, DLC, and entitlements. SDKs are available for Unity, Unreal Engine, and Godot, with REST API integration for GameMaker, Construct, GDevelop, and other HTTP-capable engines. Personal is free for projects under $100,000 in combined revenue and funding, with a 10,000 MAU limit and non-console platforms. Pro costs $500 a month, including 10,000 MAU plus $0.015 USD per additional MAU. Publisher pricing is custom. Self-hosting requires an Enterprise License.