Etournity vs PlayVS
Etournity
etournity.comPlayVS
playvs.comSide by side
| Figure | Etournity | PlayVS |
|---|---|---|
| Price from | — | $32.92/mo |
| Free plan | — | — |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Plans published | 0 | 10 |
| Spec score · Game Tournament Software | 7.1 (#13) | 7.9 (#3) |
Plans
PlayVS
- Middle School Competition — early bird$395 a year
- High School Competition — early bird$495 a year
- Middle School Competition — standard$495 a year
- PlayVS Recruit Starter — PCL member$500, paid once
- High School Competition — standard$595 a year
- PlayVS Recruit Starter — non-member$750, paid once
- PlayVS Recruit Advanced — PCL member$1,000, paid once
- PlayVS Recruit Advanced — non-member$1,500, paid once
- PlayVS Recruit Power — PCL member$3,500, paid once
- PlayVS Recruit Power — non-member$5,000, paid once
In their own words
Etournity
Etournity is a free, open-source web platform for running online tournaments. Organizers use its Host Hub for tournament control, player management, bracket generation, and player-support tools. The Match Lobby guides players through a check-in timer, lobby-code exchange, and score submission with automatic comparison. Players can send issues to the organizer and moderator dashboard, while tournament information stays together on the platform rather than across spreadsheets. The service provides bracket-based competition and currently lists Brawlhalla 1v1 single-elimination tournaments as its supported format. Players are guided through the event in one place, with dark mode available. Tournament listings include an All Tournaments view and a Create option. Sign-in is available through Discord, and Discord login is required to create a tournament. Etournity is labeled a public alpha, so features may be unpolished or break. The team invites feedback through Discord and says new features follow user feedback.
PlayVS
PlayVS is a web platform for school esports competitions and gaming curriculum, serving middle- and high-school leagues in the United States and Canada. Schools can create and manage teams, review schedules, compete with multiple opponents, and track match statistics. Teams can compete on campus or virtually; the high-school league says travel is not required. Free-to-play scrimmages are available, and eligible schools can join Special Olympics Unified leagues at no cost. Paid competition access includes roster verification, flexible scheduling, scrimmage tools, playoffs, and real-time league support. PlayVS Recruit connects collegiate programs with verified high-school talent. Students aged 16 or older can create a profile at no cost, while recruiters can filter players by location, game, interests, rank, GPA, and graduation year, and review verified league statistics and outreach analytics. Competition fees vary in some state partner leagues, and partner associations may add fees. Fees are non-refundable if a school withdraws all its teams. Competition data, including athlete names and statistics, is public by default. Listed competition plans range from $395 a year for middle-school early bird access to $595 a year for standard high-school access.