Skip to content
SPECIFICTION
Get listed

Everest vs RED4ext

Everest

everestapi.github.io

RED4ext

docs.red4ext.com

Side by side

FigureEverestRED4ext
Price from—Free
Free plan—Yes
Free trial——
Open source——
WindowsYesYes
macOSYes—
LinuxYes—
APIYes—
Plans published01
Spec score · Game Mod Loaders7.9 (#8)8.1 (#5)
LicenseThe EverestAPI GitHub organization describes Everest as a public repository and identifies its license as MIT.The GitHub repository lists the project under the MIT license.
PurposeEverest is an open-source mod loader and modding API for Celeste.RED4ext is a script extender for Cyberpunk 2077 that lets modders interact with or extend the game's scripting system.

Plans

Everest

No plans published.

Everest pricing →

RED4ext

  • RED4extFree

RED4ext pricing →

In their own words

Everest

Everest is a free, open-source mod loader and modding API for Celeste. It lets players use mods with custom maps, texture replacements and code-driven additions such as sound effects, graphics, dialogue and campaigns, without changing original game files. An in-game updater and dependency downloader help manage mods. The cross-platform Olympus installer can install mods with one click from its Download Mods section or GameBanana, or from ZIP files and folders; players can also switch between Everest and vanilla Celeste through Olympus or the title screen. Everest supports Windows, macOS and Linux and works with Celeste from itch.io, Steam and Epic Games, but not the Windows Store version. Enhanced Debug Mode offers live map reloading, code and asset reload shortcuts, an improved map viewer and console logging. The project is MIT-licensed and maintained by volunteers. Olympus is actively being worked on and may fail, and the project directs users to the Celeste Discord’s #modding_help channel for bug reports and questions.

Visit everestapi.github.io

RED4ext

RED4ext is a free Windows script extender and plugin manager for Cyberpunk 2077. It gives modders access to the game's scripting system so plugins can add features, alter behavior, add scripting functions, or call existing game functions. RED4ext loads plugins only for supported game runtime versions, while also allowing plugins aimed at the latest defined runtime or independent of runtime versions. RED4ext.SDK exposes the scripting virtual machine, native classes and functions, and reversed game structures. Developers can use any toolchain that produces x86-64 output with the __fastcall calling convention, including CMake, Premake, or Visual Studio. Plugins can attach custom game states around game-system availability and are placed in red4ext/plugins. Each plugin receives a logger, with named logs under red4ext/logs. Configuration is TOML stored in red4ext/config.ini, where plugin loading and individual plugins can be disabled. The MIT-licensed project lists v1.30.0 as its latest release.

Visit docs.red4ext.com