Evergine vs jMonkeyEngine
Evergine
evergine.comjMonkeyEngine
jmonkeyengine.orgSide by side
| Figure | Evergine | jMonkeyEngine |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| Plans published | 7 | 1 |
| Spec score · Game Engine Software | 8.8 (#16) | 8.8 (#12) |
| Free plan | Yes | Yes |
| Mobile export | Yes | Yes |
| Multiplayer tools | Yes | Yes |
| Rendering | Features include physically based rendering, customizable render pipelines, physics simulation, and post-processing effects such as tone mapping, SSR, SSAO, and TAA. | It offers a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. |
| Scripting languages | C# | Java |
| Source code model | closed_source | open_source |
| Support | Free support resources include documentation, YouTube tutorials, published GitHub code and samples, and a feedback repository; paid Priority Support provides a ticketing platform answered by the development team. | The maker directs support questions to its community hub and also lists Discord, email, and GitHub issues as contact channels. |
| Target platforms | Windows,Web,UWP,Linux,Android,iOS | Windows,macOS,Linux,Android,iOS |
Plans
Evergine
- EverginePrice not published
- Priority SupportPrice not published
- Free EvergineFree
- Priority Support (monthly)€1.80 a month
- Priority Support (yearly)€18 a year
- Source Code Access€30 a year
- Professional ServicesPriced on request
In their own words
jMonkeyEngine
jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.