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SPECIFICTION
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Evergine vs jMonkeyEngine

Evergine

evergine.com

jMonkeyEngine

jmonkeyengine.org

Side by side

FigureEverginejMonkeyEngine
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WebYes—
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
Plans published71
Spec score · Game Engine Software8.8 (#16)8.8 (#12)
Free planYesYes
Mobile exportYesYes
Multiplayer toolsYesYes
RenderingFeatures include physically based rendering, customizable render pipelines, physics simulation, and post-processing effects such as tone mapping, SSR, SSAO, and TAA.It offers a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5.
Scripting languagesC#Java
Source code modelclosed_sourceopen_source
SupportFree support resources include documentation, YouTube tutorials, published GitHub code and samples, and a feedback repository; paid Priority Support provides a ticketing platform answered by the development team.The maker directs support questions to its community hub and also lists Discord, email, and GitHub issues as contact channels.
Target platformsWindows,Web,UWP,Linux,Android,iOSWindows,macOS,Linux,Android,iOS

Plans

Evergine

  • EverginePrice not published
  • Priority SupportPrice not published
  • Free EvergineFree
  • Priority Support (monthly)€1.80 a month
  • Priority Support (yearly)€18 a year
  • Source Code Access€30 a year
  • Professional ServicesPriced on request

Evergine pricing →

jMonkeyEngine

  • jMonkeyEngineFree

jMonkeyEngine pricing →

In their own words

Evergine

Evergine has no write-up on Specifiction yet; its figures are above.

Visit evergine.com

jMonkeyEngine

jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.

Visit jmonkeyengine.org