EveryGameStat vs GameSave
EveryGameStat
everygamestat.comGameSave
gamesave.appSide by side
| Figure | EveryGameStat | GameSave |
|---|---|---|
| Price from | Free | $7.50/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| Linux | — | Yes |
| Plans published | 1 | 5 |
| Spec score · Game Achievement Trackers | 8.0 (#9) | 8.0 (#10) |
| Spec score · Achievement trackers | 8.0 (#10) | 7.7 (#16) |
| Support | Support is provided through a Discord server and an email inbox; there is no support desk or ticket system. | The contact page lists [email protected] and says typical replies take 1–2 business days; it says Discord is monitored most actively during beta. |
Plans
GameSave
- FreeFree
- GameSave Pro (monthly)$9.99 a month
- GameSave Pro (quarterly)$24.99 a month
- GameSave Pro (yearly)$89.99 a year
- Lifetime (Founder)$149.99, paid once
In their own words
EveryGameStat
EveryGameStat combines playtime, achievements, and per-game statistics in a shareable player card. Its listed live platforms include Steam, Xbox, PlayStation, Riot Games, Supercell, PUBG, Fortnite, and Battle.net. Public cards can display games, hours, achievements, linked platforms, most-played titles, and current activity. A searchable, sortable library gathers games across linked platforms with cover art and achievement progress. Where platform data is published, statistics can include kills, accuracy, ranks, decks, trophies, gamerscore, and trophy levels. Anyone can look up supported players by name or tag without an account; Clash Royale and Brawl Stars duels use official battle logs to keep score. EveryGameStat says it draws figures from official platform APIs and leaves fields blank when platforms do not provide data. Linking uses public identifiers or profile links, not passwords, and the service cannot change accounts, make purchases, or post for users. A free Windows Companion app measures Rocket League match results, Minecraft Java server statistics, and detected-game session times. The Companion is open source, reads game logs and process names, and is in alpha.
GameSave
GameSave brings supported game libraries into a shared progression system with GameScore, Credits, XP, achievements, and global leaderboards. It connects Steam, GOG, Epic, Xbox, EA, Ubisoft, itch.io, Battle.net, and PlayStation; Riot Games is detected through the installed Riot Client, and retro ROM libraries are supported. The app includes a unified library, speedrun timer, friends and messaging, an in-game overlay, completion history, stats, and retro achievements. The core app, PC Games library, Career profile, and Pulse are free, while additional pages can be unlocked with earned Credits or Pro. Pro costs $9.99 a month, $24.99 a month billed quarterly, or $89.99 a year; Founder lifetime access costs 149.99 USD one-time. One account can be signed in on up to three PCs, and offline use is supported for up to 72 hours. The FAQ lists Windows 10 and 11, and a Linux alpha download is offered. GameSave says it does not require administrator rights, a kernel driver, or code injection into other processes.