Evolve Benchmark vs glmark2
Evolve Benchmark
evolvebenchmark.comglmark2
github.comSide by side
| Figure | Evolve Benchmark | glmark2 |
|---|---|---|
| Price from | $45/mo | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| Linux | — | Yes |
| Android | Yes | Yes |
| Plans published | 6 | 0 |
| Spec score · Game Benchmark Software | 8.3 (#4) | 7.6 (#11) |
| Integrations | The maker says its engineers can help integrate Evolve into customers’ testing and validation pipelines. | The documented build flavors target graphics environments and APIs including X11, Wayland, DRM, desktop GL, EGL, and GLESv2. |
| Intended users | The maker identifies gamers, overclockers, OEMs, hardware vendors, board partners, retailers, repair shops, and tech journalists as users. | The project describes itself as a graphics benchmark and documents builds for Linux graphics environments and Android. |
| Purpose | Evolve is a GPU benchmarking tool for performance verification and power efficiency, with game-like tests and detailed scores. | glmark2 is an OpenGL 2.0 and OpenGL ES 2.0 benchmark. |
Plans
Evolve Benchmark
- FreeFree
- Basic$17.99, paid once
- Advanced$23.99, paid once
- Professional$540 a year
- EnterprisePriced on request
- Enterprise PartnerPriced on request
In their own words
Evolve Benchmark
Evolve Benchmark is a GPU benchmarking tool for checking performance and power efficiency through game-like tests. It reports scores for compute, ray tracing, rasterization, driver performance, energy consumption, acceleration structure, and work graphs, with analysis intended to expose hardware trade-offs and bottlenecks. The maker says runs are deterministic; a deterministic mode can produce pixel-exact rendered frames. Business users can automate runs with environment variables, command-line arguments, or configuration files, and the maker’s engineers can assist with integration into testing and validation pipelines. The mobile business page lists Vulkan and DirectX 12 support and describes pre- and post-silicon testing. Evolve is available on Android and Windows, but requires Vulkan ray tracing and will not run on devices that lack it. The maker names gamers, overclockers, OEMs, hardware vendors, board partners, retailers, repair shops, and tech journalists as users. The Free plan is available; paid plans start at $17.99, paid once.
glmark2
glmark2 is a free graphics benchmark for OpenGL 2.0 and OpenGL ES 2.0. Its default suite runs scenes covering workloads such as building, textures, shading, bump, buffers, terrain, and shadows, then prints a glmark2 score. Users can specify custom benchmarks through command-line options or benchmark files. Results can be exported to XML or CSV, and available result details include CPU time and shader compilation time. The project documents Linux builds for DRM, Wayland, and X11, including desktop GL and GLESv2 variants, and provides instructions for building and installing an Android APK. Windows support is recorded through WGL and ANGLE-EGL. Building uses Meson and Ninja and requires Meson 0.47 or newer, libpng 1.6, window-system development files, and applicable GL or GLES libraries. On Android, arguments can come through an intent extra or an arguments file, with intent arguments taking precedence when supplied. The Android version ignores several X11 options, including validation, off-screen, fullscreen, and scene-list options. The project is licensed under GPLv3 and is provided without warranty.