Evolve Benchmark vs OpenVR Benchmark
Evolve Benchmark
evolvebenchmark.comOpenVR Benchmark
stonebrickstudios.comSide by side
| Figure | Evolve Benchmark | OpenVR Benchmark |
|---|---|---|
| Price from | $45/mo | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| Android | Yes | — |
| Plans published | 6 | 2 |
| Spec score · Game Benchmark Software | 8.3 (#4) | 7.6 (#12) |
| Headquarters | Breda, Netherlands | Buxtehude, Germany |
| Purpose | Evolve is a GPU benchmarking tool for performance verification and power efficiency, with game-like tests and detailed scores. | It benchmarks real VR performance by rendering a reproducible test inside a VR headset. |
| Repeatability | The maker says runs are deterministic and that deterministic mode can output pixel-exact rendered frames. | The benchmark ignores headset tracking and renders the same view each run, with shared SteamVR performance settings such as supersampling. |
Plans
Evolve Benchmark
- FreeFree
- Basic$17.99, paid once
- Advanced$23.99, paid once
- Professional$540 a year
- EnterprisePriced on request
- Enterprise PartnerPriced on request
OpenVR Benchmark
- OpenVR BenchmarkFree
- OpenVR Benchmark Leaderboard DLC€329, paid once
In their own words
Evolve Benchmark
Evolve Benchmark is a GPU benchmarking tool for checking performance and power efficiency through game-like tests. It reports scores for compute, ray tracing, rasterization, driver performance, energy consumption, acceleration structure, and work graphs, with analysis intended to expose hardware trade-offs and bottlenecks. The maker says runs are deterministic; a deterministic mode can produce pixel-exact rendered frames. Business users can automate runs with environment variables, command-line arguments, or configuration files, and the maker’s engineers can assist with integration into testing and validation pipelines. The mobile business page lists Vulkan and DirectX 12 support and describes pre- and post-silicon testing. Evolve is available on Android and Windows, but requires Vulkan ray tracing and will not run on devices that lack it. The maker names gamers, overclockers, OEMs, hardware vendors, board partners, retailers, repair shops, and tech journalists as users. The Free plan is available; paid plans start at $17.99, paid once.
OpenVR Benchmark
OpenVR Benchmark is a Windows game that measures VR performance by rendering a repeatable test inside a VR headset. A run takes about 60 seconds and produces a score that is automatically compared with results from users who have the same GPU and headset. It ignores headset tracking and renders the same view each time, while shared SteamVR performance settings such as supersampling still apply. The benchmark supports SteamVR-compatible headsets, and controllers are not required. It is controlled with a mouse at a desktop monitor, and wearing the headset during a run is optional. Results can be exported as PNG images or copied as formatted text. The core benchmark is free. An optional Leaderboard DLC costs 329.00 EUR once and adds a full results leaderboard with hardware details, rank, and the option to submit a name. Listed minimum requirements include Windows 7 or newer, a 64-bit system, an AVX CPU, 4 GB RAM, a 3 GB GPU, DirectX 11, 4 GB storage, SteamVR, a keyboard, and a mouse.