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Evolve Benchmark vs vkmark

Evolve Benchmark

evolvebenchmark.com

vkmark

github.com

Side by side

FigureEvolve Benchmarkvkmark
Price from$45/moFree
Free planYesYes
Free trial——
Open source——
WindowsYes—
Linux—Yes
AndroidYes—
Plans published61
Spec score · Game Benchmark Software8.3 (#4)7.3 (#15)
IntegrationsThe maker says its engineers can help integrate Evolve into customers’ testing and validation pipelines.The README names Vulkan, X11/XCB, Wayland, and KMS-related dependencies for building; it does not describe third-party service integrations.
PurposeEvolve is a GPU benchmarking tool for performance verification and power efficiency, with game-like tests and detailed scores.vkmark is an extensible Vulkan benchmarking suite with targeted, configurable scenes.
SupportEnterprise+ includes direct first-line access to engineers through Slack and email; the maker says support can be customized.The repository provides GitHub Issues and Pull Requests for project discussion and contributions.

Plans

Evolve Benchmark

  • FreeFree
  • Basic$17.99, paid once
  • Advanced$23.99, paid once
  • Professional$540 a year
  • EnterprisePriced on request
  • Enterprise PartnerPriced on request

Evolve Benchmark pricing →

vkmark

  • vkmarkFree

vkmark pricing →

In their own words

Evolve Benchmark

Evolve Benchmark is a GPU benchmarking tool for checking performance and power efficiency through game-like tests. It reports scores for compute, ray tracing, rasterization, driver performance, energy consumption, acceleration structure, and work graphs, with analysis intended to expose hardware trade-offs and bottlenecks. The maker says runs are deterministic; a deterministic mode can produce pixel-exact rendered frames. Business users can automate runs with environment variables, command-line arguments, or configuration files, and the maker’s engineers can assist with integration into testing and validation pipelines. The mobile business page lists Vulkan and DirectX 12 support and describes pre- and post-silicon testing. Evolve is available on Android and Windows, but requires Vulkan ray tracing and will not run on devices that lack it. The maker names gamers, overclockers, OEMs, hardware vendors, board partners, retailers, repair shops, and tech journalists as users. The Free plan is available; paid plans start at $17.99, paid once.

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vkmark

vkmark is a free, extensible Vulkan benchmarking suite for Linux, built around targeted scenes that measure different aspects of Vulkan performance. Each scene can take configuration options. The `-b, --benchmark` command-line option lets users select scenes and their order; without it, vkmark runs a default set. The project lists X11, Wayland, and KMS backends. It can detect the window system automatically, or a user can choose one with `--winsys`. After installation, vkmark runs from the command line, and it can also be run directly from the project build directory without installation. Building requires Meson, a C++17 compiler, Vulkan development files, libglm, and libassimp, as well as dependencies for the selected backend. The documented build uses Meson and Ninja, with installation through `ninja -C build install`. The README includes an apt-install example for dependencies on recent Debian or Ubuntu systems. The repository includes the GNU Lesser General Public License, version 2.1.

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