ExploitShield vs Intave
ExploitShield
github.comIntave
intave.acSide by side
| Figure | ExploitShield | Intave |
|---|---|---|
| Price from | Free | €0.79/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 1 | 3 |
| Spec score · Minecraft Anti-Cheat Plugins | 7.6 (#13) | 8.7 (#1) |
| Spec score · Minecraft anti-cheat plugins | 7.7 (#13) | 9.2 (#1) |
| Configuration | Administrators can customize packet limits, punishments, protection modules, alert messages, thresholds, and rate limits. | Intave can use local settings.yml configuration or a named online configuration. |
Plans
In their own words
ExploitShield
ExploitShield is a free, open-source Minecraft server plugin that guards against packet exploits, crash attempts, invalid NBT data, malicious payloads, and duplication methods. It filters and validates packets, limits their rate, detects malformed traffic, and checks payloads and plugin messages. NBT checks cover oversized content, invalid UTF-8, illegal characters, and invalid stack sizes. Listed crash protections address books, signs, payloads, chat overflow, TabComplete, and invalid packet cancellation. Duplication defenses cover inventory, creative, hoppers, containers, pistons, minecarts, boats, and vehicles, alongside chunk detection and item signature tracking. Administrators can configure protection modules, thresholds, packet and rate limits, alert messages, and punishments. Responses include alerts, cancellations, kicks, bans, IP bans, and custom commands. It supports Minecraft 1.17.x–1.21.x on Paper, Spigot, and Folia, and requires Java 17+, PacketEvents 2.13.0+, and ProtocolLib 5.4.0+. The license is GPL-3.0; modified distributions or projects incorporating its source must use that license and publish their complete source code.
Intave
Intave is a server-side cheating solution for Minecraft servers running Spigot. Its detection approach emulates game code, compares results, and corrects them. Movement and combat cheat detection are listed for every plan; Base and Enterprise also include combat automation and build automation detection. Available enforcement actions include notifications, movement corrections, kicks, temporary or permanent bans, custom proxy commands, and other server responses. Replay analysis is available. Intave is multithreaded and says it supports any player count, with a workflow up to 50 times faster than equivalent game code and the ability to sustain thousands of players. Some detections require an active internet connection. Plans include a free tier and Base and Enterprise, each listed at €79 a month, billed per kilo player-hour. Enterprise is available from 100kPH per month; one kPH represents one thousand hours of playtime. Optional components include automatic updates, storage integrations, and a runtime agent that temporarily patches server classes without permanently changing the server jar.