Falcon vs Sample Dicer
Falcon
uvi.netSample Dicer
sampledicer.proSide by side
| Figure | Falcon | Sample Dicer |
|---|---|---|
| Price from | €20/mo | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Plans published | 3 | 1 |
| Spec score · Sampler Software | 7.9 (#9) | 7.3 (#19) |
| Commercial use | The license permits commercial recording use of included sounds and samples without additional license fees or source acknowledgment. | Eligible users can publish and monetize music, games, films and sound effects with no royalties or attribution. |
| Support | UVI says it will do its utmost to provide necessary support through its support service for technical difficulties. | The maker invites questions, feedback and licensing inquiries and offers donations to fund features and maintenance. |
Plans
Falcon
- SonicPass Monthly€24 a month
- SonicPass Annual€240 a year
- SonicBundle$799, paid once
In their own words
Sample Dicer
Sample Dicer is a four-layer one-shot sampler that turns raw audio into playable sounds that evolve. Each drag-and-drop layer has waveform, volume, pitch, start, shift, and fade controls. Users can randomize samples and parameters together or separately, lock layers, and use Back to restore the previous roll. Performance tools include per-trigger evolution, Round Robin, Burst repeat, chromatic key tracking, and up to 16 voices. The interface provides twenty colour themes, scalable presets, and an optional Glitch Mode that changes sound and visuals. It is available as AU and VST3 plug-ins and as a standalone application. The maker describes the AU version for Logic Pro and other AU hosts. Listed uses include music production, sound design, live performance, sample-library creation, rapid prototyping, game development, film, video, and podcasts. The free indie-use plan costs nothing, subject to company revenue below USD 1,000,000 and project production and development budget below USD 250,000. Eligible users can publish and monetize music, games, films, and sound effects without royalties or attribution.