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Fallout 4 Script Extender (F4SE) vs RED4ext

Fallout 4 Script Extender (F4SE)

f4se.silverlock.org

RED4ext

docs.red4ext.com

Side by side

FigureFallout 4 Script Extender (F4SE)RED4ext
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
Plans published11
Spec score · Game Mod Loaders7.8 (#9)8.1 (#5)
PurposeF4SE is a modder’s resource that expands Fallout 4’s scripting capabilities.RED4ext is a script extender for Cyberpunk 2077 that lets modders interact with or extend the game's scripting system.

Plans

Fallout 4 Script Extender (F4SE)

  • F4SEFree

Fallout 4 Script Extender (F4SE) pricing →

RED4ext

  • RED4extFree

RED4ext pricing →

In their own words

Fallout 4 Script Extender (F4SE)

Fallout 4 Script Extender (F4SE) is a free Windows resource for Fallout 4 modders who need expanded scripting capabilities. It extends scripting without changing the game’s executable files on disk. Listed interfaces include the Papyrus plugin API and hooks for Papyrus, Scaleform, and the classic script system. The homepage lists build 0.7.9 for Fallout 4 runtime 1.11.240. F4SE supports Fallout 4 releases from Steam and GOG, while MS Store, Game Pass, Epic, and other Windows Store versions are unsupported because those applications do not provide required APIs. Native code plugins require updates from their creators for runtime 1.10.980 and later, and plugins must have publicly available source code. Injection loads mods and may trigger poorly written virus scanners. Additional utilities include a command-line BA2 archive extractor and PEX script disassembler. The project is provided as-is and directs installation questions to its subreddit.

Visit f4se.silverlock.org

RED4ext

RED4ext is a free Windows script extender and plugin manager for Cyberpunk 2077. It gives modders access to the game's scripting system so plugins can add features, alter behavior, add scripting functions, or call existing game functions. RED4ext loads plugins only for supported game runtime versions, while also allowing plugins aimed at the latest defined runtime or independent of runtime versions. RED4ext.SDK exposes the scripting virtual machine, native classes and functions, and reversed game structures. Developers can use any toolchain that produces x86-64 output with the __fastcall calling convention, including CMake, Premake, or Visual Studio. Plugins can attach custom game states around game-system availability and are placed in red4ext/plugins. Each plugin receives a logger, with named logs under red4ext/logs. Configuration is TOML stored in red4ext/config.ini, where plugin loading and individual plugins can be disabled. The MIT-licensed project lists v1.30.0 as its latest release.

Visit docs.red4ext.com