FF6 Beyond Chaos Randomizer vs MultiworldGG
FF6 Beyond Chaos Randomizer
github.comMultiworldGG
multiworld.ggSide by side
| Figure | FF6 Beyond Chaos Randomizer | MultiworldGG |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | Yes | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 2 | 0 |
| Spec score · Game Randomizer Tools | 8.8 (#1) | 7.7 (#8) |
| Support | Bug reports are directed to GitHub Issues or the Beyond Chaos Discord, with the README warning that volunteer maintainers cannot answer everything immediately. | The homepage asks users to report bugs through Discord first to minimize support load for developers. |
| What it does | Beyond Chaos CE remixes Final Fantasy VI content to create a new randomized ROM on each run. | MultiworldGG randomizes different games into one unified multiplayer game where items can be placed across players' games. |
Plans
FF6 Beyond Chaos Randomizer
- Beyond Chaos CEFree
- Free/open-source downloadFree
In their own words
FF6 Beyond Chaos Randomizer
FF6 Beyond Chaos Randomizer creates a new Final Fantasy VI mod by randomly remixing game content each time it runs. Players use flags to choose what changes and can select modes including normal, three cave modes, K at N, and dragon hunt. The project says its basic flags permit over 10 billion possible randomizations. Each generated seed produces a patched ROM and a mini-FAQ with details such as item locations, shop information, and monster abilities. Sharing the integer seed lets others generate the same randomization. The free randomizer supports Windows, macOS, and Linux, and is also listed for Super Nintendo-compatible hardware; the project says it works on a real Super Nintendo and has been tested on Super Everdrive and SD2SNES. Windows users are directed to the release ZIP. Non-Windows systems need Python 3.7 or higher, and Python 2 is no longer supported. It requires an FF3 US 1.0 ROM, which the project cannot provide. Windows executable users get sprite assets at startup, while console-mode users download them manually.
MultiworldGG
MultiworldGG is a multi-game randomizer that joins supported games in one multiplayer session. An item found in one player’s game can be assigned to another player, and supported games can also be generated as single-player experiences. The project is a fork of Archipelago, with tweaks and additional third-party worlds. Players can generate locally with the desktop client or use the website by uploading YAML configuration files or ZIP archives. Lobbies let participants upload configurations and coordinate in chat before a host generates the multiworld. Hosts can upload a generated ZIP or multidata file and provide trackers and patch-file downloads. Installations include a launcher, generator, server, and some clients; desktop downloads are available for Windows, Mac, and Linux. The website also links tools such as a text client, checklist tracker, and manual world client. Website-generated multiplayer games are limited to 30 players; larger games must be generated locally. Many catalog worlds are still in development and may be buggy or unfinished. MultiworldGG is free and open source.