FIFE vs jMonkeyEngine
FIFE
fifengine.netjMonkeyEngine
jmonkeyengine.orgSide by side
| Figure | FIFE | jMonkeyEngine |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| Self-hosted | Yes | — |
| Plans published | 0 | 1 |
| Spec score · Game Engine Software | 7.5 (#80) | 8.8 (#12) |
| Free plan | Yes | Yes |
| Graphics | Graphics features include GPU-accelerated 2D rendering, image atlases, dynamic lighting, fog of war, multiple renderers, and automatic z-order sorting. | Listed graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. |
| License | The engine is open source under the LGPL, and the maker says it can be used in commercial and non-commercial projects. | The engine uses the BSD 3-Clause License and the maker says it has no fees, royalties, splash-screen requirement, or requirement to mention the engine in a game. |
| Multiplayer tools | No | Yes |
| Scripting languages | C++,Python | Java |
| Source code model | open_source | open_source |
| Target platforms | Windows,Linux,macOS | Windows,macOS,Linux,Android,iOS |
Plans
In their own words
jMonkeyEngine
jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.