FirstLook Engagement Analytics vs TopMod QA
FirstLook Engagement Analytics
firstlook.ggTopMod QA
topmodqa.comSide by side
| Figure | FirstLook Engagement Analytics | TopMod QA |
|---|---|---|
| Price from | $149/mo | — |
| Free plan | Yes | — |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | — |
| Plans published | 3 | 0 |
| Spec score · Game Testing Software | 8.5 (#5) | 7.0 (#15) |
| Analytics | Dashboards cover players, Discord, Steam, visits, sessions, custom events, retention cohorts, and funnels. | It says test and performance data are collected in a single view with a real-time view of project testing data. |
| Audience | The company says FirstLook was made for studio founders and indie game developers, and reports working with over 50 studios. | The site says it has been used with game QA teams on PC and console and with multiple proprietary and commercial engines. |
| Product | FirstLook combines in-game telemetry with out-of-game player signals in a player profile. | TopMod QA describes itself as a tester augmentation platform for capturing, analysing and sharing game bugs. |
| Security | The security policy states data is encrypted in transit with TLS and at rest with AES-256. | The security overview says data is encrypted in transit using TLS and at rest where supported by the underlying infrastructure. |
Plans
FirstLook Engagement Analytics
- Forever FreeFree
- Analytics Core$149 a month
- Engagement Pro$3,499 a month
In their own words
FirstLook Engagement Analytics
FirstLook Engagement Analytics combines in-game telemetry with out-of-game player signals in player profiles for game studios. Native Unreal and Unity SDKs support session tracking and custom events. Teams can segment players by playtime, retention cohort, source, country, custom attributes, and tags, then trigger automated email or Discord direct messages from events or rules. Dashboards cover players, Discord, Steam, visits, sessions, custom events, retention cohorts, and funnels. Listed inputs include Unreal or Unity telemetry, Discord activity, Steam playtime, and API custom events; identity syncing spans Steam, Discord, Epic, and console accounts. Teams can export segments as CSV or through an API, and API ingestion can stream warehouse events. Counter and duration events can feed filters, segments, triggers, quests, rewards, and Discord roles. The Forever Free plan costs nothing and includes 100k player profiles, up to 500 playtesters, and 1,000 emails per month. Analytics Core costs $149 a month, billed monthly per game, and includes 1M events. Engagement Pro costs $3,499 a month, billed monthly per game, and includes 10M events. FirstLook lists Community Support for Core and Slack Support for Pro.
TopMod QA
TopMod QA is a paid Windows platform for game QA teams to capture, analyze, and share bugs. It records issues when they first appear, combining game footage, device inputs, and performance data into evidence and reproduction routes. The native application requires no game integration or code changes, and its low memory profile is designed to avoid affecting testing performance. Listed capabilities include test-session recording, performance data, an insights dashboard, collaboration mode, video clipping, crash-data capture, and compatibility profiling. A single view combines test and performance information with a real-time project-testing view. TopMod is presented for PC and console teams working with proprietary or commercial engines. Security information lists TLS encryption in transit, protection at rest where infrastructure supports it, named accounts, role permissions, and single sign-on where purchased and available. Customers retain Customer Data ownership, with export available for 30 days after termination. Pricing is on request, and teams can request a trial.