Skip to content
SPECIFICTION
Get listed

FishNet vs Unity

FishNet

fish-networking.gitbook.io

Unity

unity.com

Side by side

FigureFishNetUnity
Price fromFreeFree
Free planYesYes
Free trial—Yes
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
API—Yes
Self-hostedYes—
Plans published28
Spec score · Game Networking Middleware8.7 (#3)8.6 (#4)
IntegrationsThe community integration list includes voice, server hosting and lobby tools, gameplay extensions, utilities, and Steamworks wrappers; the project says it does not officially maintain these assets or guarantee their support.Unity Integrations connect Cloud Build, Cloud Diagnostics and Collaborate with webhooks, Discord, Slack and email.
SecurityThe documentation describes customizable authenticators that require a client to pass authentication before communicating with the game server.Unity says it regularly tests its services and securely stores and separates user assets; it also operates a responsible disclosure and bug bounty program.
SupportThe docs direct users to troubleshooting guides and the official Discord community for help, and say Pro purchases can include priority support.Unity directs users to its Issue Tracker and Editor bug reporting flow, while Pro includes expedited customer support and Enterprise includes dedicated support.

Plans

FishNet

  • FishNetFree
  • FishNet Pro$50, paid once

FishNet pricing →

Unity

  • Free tierFree
  • Pay-as-you-goPrice not published
  • Pay-as-you-goPriced on request
  • Unity PersonalFree
  • Unity Pro$210 a month
  • Unity Pro$2,310 a year
  • Unity EnterprisePriced on request
  • Unity IndustryPriced on request

Unity pricing →

In their own words

FishNet

FishNet is a networking solution for Unity games using a client-server model and a server-authoritative design. It supports dedicated servers, while developers can also run a server and client together for development and testing. Users may choose a host, including self-hosting or player-hosted servers, and the free plan has no CCU caps or paywalls. Its high-level API synchronizes state, logic, and objects; events and inheritance provide lower-level functionality. Built-in client-side prediction includes desynchronization smoothing and Rigidbody prediction, and Addressables support covers network scenes and prefabs. Other listed tools include buffered remote calls, area-of-interest controls, configurable SyncTypes, tick-based timing, and broadcasts. Customizable authenticators can require client authentication before server communication. Communication is unencrypted by default; FishyUnityTransport can enable DTLS for UDP or TLS for WebSocket. FishNet costs nothing. FishNet Pro costs $50, paid once and adds lag compensation and automatic removal of sensitive server logic from client builds. The documentation says prediction collider components currently support primitive shapes such as boxes, spheres, and circles.

Visit fish-networking.gitbook.io

Unity

Unity has no write-up on Specifiction yet; its figures are above.

Visit unity.com