Flax Engine vs Ikemen GO
Flax Engine
flaxengine.comIkemen GO
github.comSide by side
| Figure | Flax Engine | Ikemen GO |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| Plans published | 2 | 1 |
| Spec score · Game Engine Software | 8.9 (#10) | 7.7 (#74) |
| Development audience | The homepage says Flax is intended for solo indie developers and larger teams, with projects scaling from 5 to 50 developers. | The repository provides engine-building instructions for people interested in developing Ikemen GO itself and points custom-resource creators to the community forum. |
| Free plan | Yes | Yes |
| Scripting | It provides seamless C++, C# and Visual Scripting, plus hot-reloading of C# and C++ in the Editor. | Lua scripting enables new game modes and customizable story paths, and the ZSS language lets creators program characters. |
| Source code model | source_available | open_source |
| Support | The feature page promises direct communication and help from engine developers, and the site provides a contact form. | The project directs users to report problems through its GitHub issue tracker and recommends reading its bug-report guidance first. |
Plans
In their own words
Flax Engine
Flax Engine is a 3D game engine written in C++ and C#, with visual scripting and full Editor source code available. It supports C++, C#, and visual scripting, with hot-reloading for both programming languages in the Editor. Rendering features include real-time global illumination, reflections using custom software ray tracing, and GPU lightmap baking. World-building tools cover terrain, foliage, fog, nested prefabs, level streaming, and large-world 64-bit coordinates. Multiplayer projects can use low- and high-level networking APIs. Its Online system supports services such as Steam, Xbox Live, and PlayStation Network for profiles, friends, achievements, presence, and cloud saves. Supported targets include Windows, Linux, Android, iOS, macOS, web, PlayStation 4 and 5, Xbox One and Series, and Nintendo Switch. Web support is experimental and lacks C# scripting, video playback, and some other engine features. NDA-protected platform support is excluded from the public repository. The engine is free for non-commercial or educational use; commercial releases pay a 4% royalty on earnings exceeding $250,000 per calendar quarter.