Flax Engine vs Zelda Classic
Flax Engine
flaxengine.comZelda Classic
zeldaclassic.comSide by side
| Figure | Flax Engine | Zelda Classic |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| Plans published | 2 | 0 |
| Spec score · Game Engine Software | 8.9 (#10) | 6.8 (#91) |
| Free plan | Yes | Yes |
| Scripting | It provides seamless C++, C# and Visual Scripting, plus hot-reloading of C# and C++ in the Editor. | The 2.55 Alpha is described as introducing features for both script use and the game engine. |
| Scripting languages | C#,C++ | ZScript |
| Source code model | source_available | open_source |
| Support | The feature page promises direct communication and help from engine developers, and the site provides a contact form. | The FAQ directs users to the Official Dev Discord to report game-breaking bugs and to the Wiki or Forum for ZQuest tutorials and help. |
| Target platforms | Windows,Linux,Android,iOS,PlayStation 4/5,Xbox One/Series,Nintendo Switch | Windows,macOS,Linux |
Plans
In their own words
Flax Engine
Flax Engine is a 3D game engine written in C++ and C#, with visual scripting and full Editor source code available. It supports C++, C#, and visual scripting, with hot-reloading for both programming languages in the Editor. Rendering features include real-time global illumination, reflections using custom software ray tracing, and GPU lightmap baking. World-building tools cover terrain, foliage, fog, nested prefabs, level streaming, and large-world 64-bit coordinates. Multiplayer projects can use low- and high-level networking APIs. Its Online system supports services such as Steam, Xbox Live, and PlayStation Network for profiles, friends, achievements, presence, and cloud saves. Supported targets include Windows, Linux, Android, iOS, macOS, web, PlayStation 4 and 5, Xbox One and Series, and Nintendo Switch. Web support is experimental and lacks C# scripting, video playback, and some other engine features. NDA-protected platform support is excluded from the public repository. The engine is free for non-commercial or educational use; commercial releases pay a 4% royalty on earnings exceeding $250,000 per calendar quarter.
Zelda Classic
Zelda Classic has no write-up on Specifiction yet; its figures are above.