FlowStorm vs RenderDoc
FlowStorm
flow-storm.orgRenderDoc
renderdoc.orgSide by side
| Figure | FlowStorm | RenderDoc |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | Yes |
| Android | — | Yes |
| Self-hosted | Yes | — |
| Plans published | 1 | 1 |
| Spec score · Debuggers | 8.0 (#8) | 7.5 (#18) |
| Integrations | The guide describes an Emacs front end called Cider Storm and setup instructions for VS Code and IntelliJ IDEA. | The README links a community extensions repository and says projects made with third-party engines such as Unreal or Unity are supported. |
Plans
In their own words
FlowStorm
FlowStorm is a tracing debugger for Clojure and ClojureScript. It records execution without requiring breakpoints or code changes, then provides tools to step through code, inspect values, explore calls and functions, and investigate exceptions. A timeline displays execution events so users can follow how instructions from different threads interleave. The debugger also supports customizable real-time visualizations and plugins for specialized ways to examine recordings. Values shown in its interface can be sent to the REPL with one click, and recordings can be analyzed using Clojure. The guide covers ClojureScript in browsers, Node.js, and React Native, as well as remote debugging configurations and integrations for Emacs through Cider Storm, VS Code, and IntelliJ IDEA. FlowStorm is free and open source at free, and is listed for Linux, macOS, Windows, and self-hosted use. Minimum requirements are JDK 17 or later and Clojure 1.10.0 or later. Vanilla FlowStorm does not support async/await introduced in ClojureScript 1.12.145; the guide points to ClojureScriptStorm as an alternative.
RenderDoc
RenderDoc is a frame-capture graphics debugger for graphics development, released under the MIT license and available free. It supports Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES, with HLSL, GLSL, and SPIR-V listed among supported languages. Its listed platforms are Windows, Linux, and Android; Nintendo Switch support is noted for authorized developers using NintendoSDK. The API support table marks OpenGL 1.0–2.0 compatibility as supported, while D3D9/10 and Metal are unavailable. Linux support is limited to 64-bit x86. Windows users can choose 32-bit or 64-bit builds or a portable ZIP, and the 64-bit build can capture 32-bit programs. Stable and nightly binary releases are available; stable builds are recommended for new users because nightlies may be less stable. Documentation is online for the latest stable version and included as a CHM file in builds, with introductory videos also linked. The project lists GitHub issues, email, IRC, and Discord for questions and problems. RenderDoc is intended for debugging programs users created; its public support channels do not allow discussion of capturing programs they did not create.