FMOD Studio vs GameSynth Runtime
FMOD Studio
fmod.comGameSynth Runtime
tsugi-studio.comSide by side
| Figure | FMOD Studio | GameSynth Runtime |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | Yes | — |
| Open source | — | — |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| Plans published | 3 | 0 |
| Spec score · Game Audio Middleware | 8.5 (#5) | 7.3 (#21) |
| Headquarters | Melbourne, Australia | Tsugi G.K.'s contact page lists its address as Yoneyama 3-5-8, Chuo-ku, 950–0916 Niigata, Japan. |
| Purpose | FMOD Studio is an end-to-end solution for creating adaptive game audio and playing it in-game through the FMOD Engine. | GameSynth Runtime generates game sounds in real time from patches designed in the GameSynth tool and input parameters from a game. |
Plans
In their own words
FMOD Studio
FMOD Studio is an end-to-end solution for creating adaptive game audio and playing it in-game through the FMOD Engine. Its event editor supports instruments, effects, randomization, modulation, multitrack music, and automated effects. The mixer routes signals, applies DSP effects to event groups, and uses prioritized snapshots for dynamic mixing. A built-in profiler can capture and simulate gameplay, then inspect events, 3D positions, parameters, API calls, voice, levels, and CPU usage. Live Update lets users monitor levels and snapshots while hearing changes on a connected game device. FMOD Studio is ready to use with Unity and Unreal, and other engines can connect through its API using C++ or C#. Team workflow features include shared presets, integrated source control, and profiler sessions for communication with outsourced sound teams. It runs on Linux, macOS, and Windows. Licensing is per game: Indie is free under stated budget and revenue conditions, Basic costs 6000.00 USD once, and Premium costs 18000.00 USD once. Non-game projects require custom pricing.
GameSynth Runtime
GameSynth Runtime has no write-up on Specifiction yet; its figures are above.