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SPECIFICTION
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Fossil vs Unity

Fossil

fossil-scm.org

Unity

unity.com

Side by side

FigureFossilUnity
Price fromFreeFree
Free planYesYes
Free trial—Yes
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOS—Yes
Android—Yes
API—Yes
Self-hostedYes—
Plans published18
Spec score · Version Control Software8.3 (#15)8.7 (#5)
Spec score · Source Code Management8.2 (#13)8.7 (#7)
Spec score · Game Version Control Software8.2 (#14)8.7 (#7)
SecurityTLS encrypts Fossil communications and protects credentials, against eavesdropping, in-flight modification, and server-identity spoofing.Unity says it regularly tests its services and securely stores and separates user assets; it also operates a responsible disclosure and bug bounty program.
What it doesFossil is a distributed software configuration management system for controlling and tracking software-project development and history.Unity Engine creates 2D and 3D games and interactive experiences for more than 20 platforms and billions of devices.

Plans

Fossil

  • Free and Open-SourceFree

Fossil pricing →

Unity

  • Free tierFree
  • Pay-as-you-goPrice not published
  • Pay-as-you-goPriced on request
  • Unity PersonalFree
  • Unity Pro$210 a month
  • Unity Pro$2,310 a year
  • Unity EnterprisePriced on request
  • Unity IndustryPriced on request

Unity pricing →

In their own words

Fossil

Fossil is a free, distributed software configuration management system for controlling and tracking software-project development and history. It combines version control with bug tracking, a wiki, forums, email alerts, chat, and technical notes. Its built-in web interface includes ticketing, documentation, timelines, full-text search, histories, diffs, ZIP downloads, and access management. Fossil is distributed as a single self-contained executable and can run as a standalone server or through CGI, SCGI, inetd, or stunnel. Official precompiled binaries are available for Linux, Mac, and Windows, and it can be self-hosted. Network communication uses HTTPS or SSH; synchronization supports autosync and manual merges, with autosync enabled by default. Repositories use an SQLite database with atomic transactions and consistency checks before commits. The project supports an automatic GitHub mirror and originated as a tool for the SQLite project. Fossil is offered under a 2-clause BSD license. Listed limitations include no file locking, large-file handling, sparse checkout, or nested repositories.

Visit fossil-scm.org

Unity

Unity has no write-up on Specifiction yet; its figures are above.

Visit unity.com