FoxAddition Anti-Cheat vs Intave
FoxAddition Anti-Cheat
github.comIntave
intave.acSide by side
| Figure | FoxAddition Anti-Cheat | Intave |
|---|---|---|
| Price from | Free | €0.79/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 1 | 3 |
| Spec score · Minecraft Anti-Cheat Plugins | 7.7 (#10) | 8.7 (#1) |
| Spec score · Minecraft anti-cheat plugins | 7.8 (#11) | 9.2 (#1) |
Plans
In their own words
FoxAddition Anti-Cheat
FoxAddition Anti-Cheat is a free, self-hosted Minecraft server plugin that adds checks alongside another anti-cheat. It supports Spigot, Paper, and Folia, with automatic detection for Folia and traditional Paper or Spigot servers. The Modrinth listing covers Java Edition versions from 1.7.x through 1.21.x and 26.1.x. Listed detections include irregular packets, break aura, bed aura, chest aura, nuker, and invalid movement. Administrators can edit configuration values and disable checks in selected worlds. Available responses include cancelling packets or actions, notifying, kicking, ejecting, and applying a setback or pullback. With GeyserMC it can detect Bedrock players, while Floodgate can control checks by edition. DiscordSRV can send configurable alerts to a chosen channel; optional logs record violations in dated text files. Installation requires placing FoxAddition.jar in the plugins folder and PacketEvents 2.11.0 or newer. The latest listed release is 1.2.3 Beta 2, under an ARR license.
Intave
Intave is a server-side cheating solution for Minecraft servers running Spigot. Its detection approach emulates game code, compares results, and corrects them. Movement and combat cheat detection are listed for every plan; Base and Enterprise also include combat automation and build automation detection. Available enforcement actions include notifications, movement corrections, kicks, temporary or permanent bans, custom proxy commands, and other server responses. Replay analysis is available. Intave is multithreaded and says it supports any player count, with a workflow up to 50 times faster than equivalent game code and the ability to sustain thousands of players. Some detections require an active internet connection. Plans include a free tier and Base and Enterprise, each listed at €79 a month, billed per kilo player-hour. Enterprise is available from 100kPH per month; one kPH represents one thousand hours of playtime. Optional components include automatic updates, storage integrations, and a runtime agent that temporarily patches server classes without permanently changing the server jar.