Skip to content
SPECIFICTION
Get listed

FPse vs HopStation

FPse

fpsece.net

HopStation

github.com

Side by side

FigureFPseHopStation
Price from——
Free plan——
Free trial——
Open source——
Windows—Yes
macOS—Yes
Linux—Yes
AndroidYes—
Plans published10
Spec score · PlayStation Emulators7.7 (#9)7.8 (#8)
BIOS requirementThe official FAQ recommends a scph1001.bin BIOS file and says it is not distributed with FPse for copyright reasons.Running the emulator requires a PlayStation BIOS file, and only BIOS version SCPH1001 is tested.

Plans

FPse

  • FPse for Android devices$2.99, paid once

FPse pricing →

HopStation

No plans published.

HopStation pricing →

In their own words

FPse

FPse has no write-up on Specifiction yet; its figures are above.

Visit fpsece.net

HopStation

HopStation is a work-in-progress PlayStation emulator written in C++, shared chiefly as a reference for emulator developers rather than as a primary way to play games. It emulates the R3000 CPU, GPU, DMA and interrupt controllers, CDROM, GTE, SPU, MDEC, and memory cards. The project provides a windowed application and a headless command-line mode, with tools including a disassembler, executable sideloading, USB controller input, configurable logging, a VRAM viewer, and ImGui introspection windows. It accepts BIN/CUE disc images, but support is buggy: CUE parsing prevents many games from loading, and inaccurate CDROM emulation also limits compatibility. The SPU lacks features such as volume sweep and dynamic ADSR. A PlayStation BIOS is required; only SCPH1001, the original US launch version, has been tested. HopStation builds for Windows, Linux, and macOS and is free under the MIT License. Some builds need additional shader libraries. The author describes it as an unfinished personal learning project and says feature contributions are unlikely to be accepted.

Visit github.com