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SPECIFICTION
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FPse vs ScePSX

FPse

fpsece.net

ScePSX

github.com

Side by side

FigureFPseScePSX
Price from——
Free plan——
Free trial——
Open source——
Windows—Yes
macOS—Yes
Linux—Yes
AndroidYesYes
Plans published10
Spec score · PlayStation Emulators7.7 (#9)7.3 (#13)
BIOS requirementThe official FAQ recommends a scph1001.bin BIOS file and says it is not distributed with FPse for copyright reasons.The emulator does not include BIOS files; users must provide one.
ControlsFPse lists touchscreen controls, analog sticks, force feedback and support for several external controllers.Keyboard bindings can be customized in the File menu, and controllers are described as plug and play without extra setup.
Game formatsThe listing names IMG, ISO, BIN, CUE, NRG, MDF, PBP and Z disc images, plus ZIP, RAR, 7Z, ECM and APE compressed files.Listed supported disc image formats are .bin/.cue, .img/.cue, .iso, and .chd.
GraphicsThe listing says FPse can display PSone games in high resolution using OpenGL.It supports PGXP geometry enhancement and D2D, D3D, OpenGL, and Vulkan rendering backends.
PurposeFPse for Android is a PlayStation One emulator for handheld Android devices.ScePSX is a lightweight PlayStation 1 emulator written entirely in C#.
Save statesThe app supports saving gameplay at any time using save states.It supports saving and loading game progress at any time.
SupportThe Play listing gives [email protected] as the support email.The project invites users to report bugs or suggest features through GitHub Issues and to contribute through pull requests.

Plans

FPse

  • FPse for Android devices$2.99, paid once

FPse pricing →

ScePSX

No plans published.

ScePSX pricing →

In their own words

FPse

FPse has no write-up on Specifiction yet; its figures are above.

Visit fpsece.net

ScePSX

ScePSX is a free, MIT-licensed PlayStation 1 emulator written in C#. It runs on Windows, Linux, macOS, and Android; Android requires version 5.0 or later, with 9.0 or later recommended. Users can save and load progress, manage multiple save files, use cheats, edit and search memory, and play online multiplayer. Supported game image formats include .bin/.cue, .img/.cue, .iso, and .chd. The emulator supports D2D, D3D, OpenGL, and Vulkan renderers, which can be switched dynamically. Hardware backends support output up to 4K, while the software backend offers xBR and JINC upscaling. PGXP geometry enhancement works on software and hardware backends and can be adjusted without restarting; ReShade effects work on D3D, OpenGL, and Vulkan. Controllers are described as plug-and-play, and keyboard bindings can be customized. ScePSX does not include BIOS files, so users must provide one. Optional GameDB and ControllerDB downloads are listed, and the project accepts bug reports, suggestions, and contributions through GitHub.

Visit github.com