FreeMoCap vs visage|SDK
FreeMoCap
freemocap.orgvisage|SDK
visagetechnologies.comSide by side
| Figure | FreeMoCap | visage|SDK |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | Yes |
| Open source | Yes | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 2 | 1 |
| Spec score · Motion Capture Software | 8.8 (#5) | 7.3 (#34) |
| Camera support | It supports two or more standard webcams, GoPros, or smartphones as cameras. | The eye tracker is described as working with standard cameras, including under conditions such as occasional occlusion or a subject turning away. |
| Privacy | Video processing is local; optional anonymous usage pings can send an IP address, timestamp and camera information, and users can disable those pings. | The maker says photos, names, and similar personal data are not captured, stored, or processed by default. |
| Support | Community support is centered on Discord, with GitHub issues for bugs and feature requests and paid setup, training and custom services available. | The maker says it offers support and advice for evaluation and project inquiries through its contact channels. |
| What it does | FreeMoCap records synchronized camera video and reconstructs full-body 3D movement without physical markers. | visage|SDK provides real-time face tracking, face analysis, face recognition, and eye/gaze tracking for developers building their own applications. |
Plans
In their own words
FreeMoCap
FreeMoCap records and reconstructs full-body movement as 3D motion-capture data. It is free, open-source software for researchers, animators, athletes, and creators. Capture can use two or more standard webcams, GoPros, or smartphones; a printed ChArUco board synchronizes camera feeds and defines the 3D coordinate system. Users can also record video offline on mobile devices and import it later for processing. Results can be exported in formats including CSV, FBX, and .blend files. A Blender add-on loads processed recordings into Blender as a rigged skeleton. Processing happens locally, and the homepage says video data does not leave the user's machine. A backend server download supports headless machines, remote capture rigs, and API use. The download page identifies the current release as alpha. Optional anonymous usage pings may include IP address, timestamp, and camera information, but users can disable them in the GUI. The project directs questions to Discord and bug reports or feature requests to GitHub. Its post-hoc guide notes that RTMPose produces 3D data but does not currently have working Blender export.
visage|SDK
visage|SDK gives developers face tracking, face analysis, face recognition and eye or gaze tracking for applications they build. Eye-tracking outputs include 2D and 3D pupil coordinates, eye closure and rotation, gaze direction, and a calibrated point in screen space. The maker describes the tracker as working with standard cameras, including during occasional occlusion or when a subject turns away. The SDK can run online or offline, in the cloud or on a device. The maker says photos, names and similar personal data are not captured, stored or processed by default. It lists support for Android, API, iOS, Linux, macOS, web and Windows, along with Unity integration for face masks and games. Samples, guides and documentation are included to help with integration. The maker presents use cases including driver monitoring, robotics, education, marketing and UX, shopper research, academic research and assistive technology. A free evaluation license is available by contacting the maker; no duration is stated. Applications require a valid license key, and commercial terms vary by business model and use. Pricing is available on request.