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SPECIFICTION
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Freezetime vs ReplayLabs

Freezetime

benginn.github.io

ReplayLabs

replaylabs.app

Side by side

FigureFreezetimeReplayLabs
Price from€4.99/mo€3.99/mo
Free planYes—
Free trial—Yes
Open sourceYes—
WebYesYes
macOSYes—
LinuxYes—
APIYesYes
Self-hostedYes—
Plans published45
Spec score · Game Replay Analyzers9.1 (#2)7.5 (#15)
PurposeFreezetime is a self-hosted analysis platform for Counter-Strike 2 demos.ReplayLabs parses Rocket League replay files into detailed match data and player profiles, comparisons and leaderboards.
SupportThe project directs questions and setup help to GitHub Discussions and bugs or feature requests to GitHub Issues.ReplayLabs directs users to its Discord for questions, faster support, product updates and reporting parsing issues.

Plans

Freezetime

  • FreeFree
  • Go€4.99 a month
  • Pro€29.99 a month
  • Max€49.99 a month

Freezetime pricing →

ReplayLabs

  • API Starter€3.99 a month
  • Starter€3.99 a month
  • Pro€8.99 a month
  • API Pro€9.99 a month
  • FreePrice not published

ReplayLabs pricing →

In their own words

Freezetime

Freezetime is a free, self-hosted analysis platform for Counter-Strike 2 demos. Its public archive is a read-only site with more than 2,600 professional matches, searchable and grouped by series, and needs no installation or account. For a personal demo, the Analyze page parses one file in the browser using WebAssembly, so the file stays on the user's machine. Processing produces 16 Hz player positions along with kills, grenades, and economy data. Synchronized 2D replays show player health, economy, kill feed, grenade trajectories, smoke, and flash effects. Analysis tools include opponent reports, predictions, ML Lab, leaderboards, match comparison, heatmaps, ghost rounds, Moments, and Pattern Finder. My DB can process private demos without the server keeping a copy. Self-hosting unlocks features marked self-host only, but users must supply their own demos because the repository contains no match data or database dumps. The project says smart features use deterministic methods and locally trained models rather than external AI services. Freezetime is MIT licensed, with no warranty.

Visit benginn.github.io

ReplayLabs

ReplayLabs parses Rocket League replay files into match data, player profiles, comparisons and leaderboards. Users upload a.replay file through the web service; the company says no installation is needed. It supports 1v1, 2v2 and 3v3 matches, with automated statistics for scoring and shooting, boost economy, positioning, demos and bumps, and timelines. A browser-based 3D viewer replays matches with cars, the ball, boost amounts and nameplates. Player profiles summarize matches uploaded to ReplayLabs, including playlist filters, recent form, lifetime totals and match history; they do not cover a player’s full career. Free users can compare their own profile with anyone, while comparing any two players is a premium feature. Groups pool matches for aggregate analysis, and teams can share a roster and pool team replays. The API provides replay and group data for Discord bots, league tools or internal dashboards; keys use bearer tokens with replay, group and team scopes. The free plan lists 15 uploads and 15 reprocess requests per week, with detailed data retained for seven days. Paid plans start at €3.99 per month, and a 7-day trial is listed.

Visit replaylabs.app