Frigga for Unity vs World Machine
Frigga for Unity
frigga.ondrejnepozitek.comWorld Machine
world-machine.comSide by side
| Figure | Frigga for Unity | World Machine |
|---|---|---|
| Price from | — | $119/mo |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| Plans published | 0 | 9 |
| Spec score · Game Map Generators | 7.4 (#18) | 8.5 (#3) |
| Maker | The official site identifies Ondřej Nepožitek in its copyright notice. | World Machine Software LLC is an independent small software company based in Seattle, Washington, founded in 2008 by Stephen Schmitt. |
| Platforms | The product is described as a tool for Unity, and the opened official pages do not state specific supported operating systems. | Native desktop builds are available for Windows, macOS and Linux. |
| Product | Frigga is a Unity tool for procedural generation of tile-based levels such as dungeons, islands, caves, and natural landscapes. | World Machine is procedural 3D terrain generation software for creating realistic or stylized landscapes. |
| Support | The maker links to a Frigga Discord community from the product site. | Paid licenses include one year of support and free updates, and the maker offers a help center, helpdesk and community forum. |
Plans
World Machine
- Indie$119 a month
- Professional$299 a month
- Studio Site$1,999 a month
- BasicFree
- BasicFree
- Indie$119, paid once
- Indie to Professional upgrade$180, paid once
- Professional$299, paid once
- Studio Site$1,999, paid once
In their own words
Frigga for Unity
Frigga for Unity has no write-up on Specifiction yet; its figures are above.
World Machine
World Machine is procedural 3D terrain-generation software for artists creating realistic or stylized landscapes, including game, film, and visualization work. Its node graph offers more than 100 devices for terrain, erosion, rivers, masks, materials, and outputs. Simulations cover flow-based and thermal erosion, snow accumulation, river channels, lakes, and coastal erosion; Dragontail Peak adds terrain with overhangs, cliff faces, and caves. Exports include heightfields, meshes, masks, and PBR textures in standard formats, with listed file types including RAW, EXR, TIFF, PNG, TER, OBJ, glTF, and GLB. Compatible tools named by the maker include Unreal Engine, Unity, Godot, Blender, Maya, and Cinema 4D. Professional and higher editions support tiled builds for worlds larger than memory and can resume builds after interruption. The free Basic edition has the Indie toolset but caps each output asset at 1025×1025 pixels and is limited to non-commercial use. Paid plans are Indie at $119 a month, Professional at $299 a month, and Studio Site at $1,999 a month. It runs on Linux, macOS, and Windows.