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SPECIFICTION
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FTEQW vs jMonkeyEngine

FTEQW

fteqw.org

jMonkeyEngine

jmonkeyengine.org

Side by side

FigureFTEQWjMonkeyEngine
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
iOS—Yes
AndroidYesYes
Self-hostedYes—
Plans published11
Spec score · Game Engine Software8.0 (#61)8.8 (#12)
Free planYesYes
LicenseThe GitHub project README says FTEQW is provided under GNU General Public License version 2.The engine uses the BSD 3-Clause License and the maker says it has no fees, royalties, splash-screen requirement, or requirement to mention the engine in a game.
Mobile exportYesYes
Multiplayer toolsYesYes
PurposeFTEQW is a portable Quake engine that runs games based on idTech and games created for the engine.jMonkeyEngine describes itself as a code-first Java game engine for developers.
Source code modelopen_sourceopen_source
SupportThe project lists Matrix, IRC, Discord, and XMPP contact channels on its site.The maker directs support questions to its community hub and also lists Discord, email, and GitHub issues as contact channels.
Target platformsWindows,macOS,Linux,AndroidWindows,macOS,Linux,Android,iOS

Plans

FTEQW

  • Free/open-source downloadFree

FTEQW pricing →

jMonkeyEngine

  • jMonkeyEngineFree

jMonkeyEngine pricing →

In their own words

FTEQW

FTEQW has no write-up on Specifiction yet; its figures are above.

Visit fteqw.org

jMonkeyEngine

jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.

Visit jmonkeyengine.org