Gaea vs Infinity Generation
Gaea
quadspinner.comInfinity Generation
infinitygeneration.comSide by side
| Figure | Gaea | Infinity Generation |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| API | — | Yes |
| Plans published | 7 | 3 |
| Spec score · Game Map Generators | 8.3 (#4) | 8.7 (#1) |
| Purpose | Gaea is a terrain design platform for VFX, games, and virtual production. | Infinity Engine supports runtime procedural generation of worlds, terrain, vegetation, planets, and other content for games and applications. |
| Support | Support, maintenance, and minor updates are included at no additional cost, and the company says it does not offer a guaranteed support SLA. | Free Alpha support is through the community and email on a best-effort basis; Enterprise includes priority direct support from the core team. |
| System requirements | Gaea requires Windows, a CPU supporting AVX2, and at least 16 GB RAM; GPU compute requires CUDA 12.5 or higher or HIP 6.0 or higher, though CPU-only use is supported. | The published Alpha download requires 64-bit Windows 10 or 11 and a graphics card with Vulkan 1.1 capability. |
Plans
Gaea
- Indie$99, paid once
- Professional$199, paid once
- Enterprise$299, paid once
- Community EditionFree
- Indie$99, paid once
- Professional$199, paid once
- Enterprise$299, paid once
Infinity Generation
- Alpha PlanFree
- Free AlphaFree
- EnterprisePriced on request
In their own words
Gaea
Gaea is a Windows terrain design application for VFX, games, and virtual production. It builds terrain from procedural forms, imported data, or hand-drawn elements, then applies simulations for erosion, debris, glaciers, rivers, snow, and vegetation. It can produce terrain-aware color, textures, masks, material zones, vegetation data, and flow maps. Exports include heightfields, meshes, point clouds, textures, masks, and other terrain data. Bridges connect Gaea with Unreal Engine and Houdini; the Gaea2Houdini plugin requires a Professional or Enterprise license. Gaea also offers node-based compositing and a hybrid render engine.
The Community Edition is free for non-commercial use. The listed perpetual-license prices are $99 a month for Indie, $199 a month for Professional, and $299 a month for Enterprise; each is described as a one-time price. Gaea requires Windows, an AVX2-capable CPU, and at least 16 GB of RAM. CPU-only operation is supported; GPU compute needs CUDA 12.5 or higher or HIP 6.0 or higher.
Infinity Generation
Infinity Generation's Infinity Engine supports runtime procedural generation of worlds, terrain, vegetation, planets, and other content for games and applications. Infinity Creator is a visual development application with a node graph and 3D scene viewer. Its noise tools are based on FastNoise2 and include Perlin, Simplex, Cellular, and other types. Generated scenes, models, and textures can be exported for use as assets.
The engine is described as compatible with Unity, Unreal, Godot, or custom game engines. Its C++ SDK and API support integration into existing projects, and developers can build custom procedural components for node graphs. Those components can call AI models to enhance dynamic content generation. The Free Alpha plan costs nothing and provides full software use during the Alpha period. Products using Infinity that make over $100,000 in annual gross revenue are subject to a 1% royalty. Creator lists Windows 10 and 11 (64-bit) and requires a Vulkan 1.1-capable graphics card; macOS and Linux are described as coming soon. Free Alpha support is best-effort through community and email. Enterprise includes priority direct support, with price not listed.