Gaea vs WaveFunctionCollapse
Gaea
quadspinner.comWaveFunctionCollapse
github.comSide by side
| Figure | Gaea | WaveFunctionCollapse |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Plans published | 7 | 0 |
| Spec score · Game Map Generators | 8.3 (#4) | 7.1 (#24) |
| Integrations | Gaea provides bridges for Unreal Engine and Houdini; the Gaea2Houdini plugin requires a Professional or Enterprise license. | The README lists adaptations for Unity, Unreal Engine 5, Godot 4, and Houdini. |
| Maker | QuadSpinner is a bootstrapped software studio based in Questa, New Mexico, founded in 2008 by Dax Pandhi and Cynthia Najim. | The repository license credits Maxim Gumin with copyright in 2016. |
| Purpose | Gaea is a terrain design platform for VFX, games, and virtual production. | WaveFunctionCollapse generates bitmaps that are locally similar to an input bitmap. |
Plans
Gaea
- Indie$99, paid once
- Professional$199, paid once
- Enterprise$299, paid once
- Community EditionFree
- Indie$99, paid once
- Professional$199, paid once
- Enterprise$299, paid once
In their own words
Gaea
Gaea is a Windows terrain design application for VFX, games, and virtual production. It builds terrain from procedural forms, imported data, or hand-drawn elements, then applies simulations for erosion, debris, glaciers, rivers, snow, and vegetation. It can produce terrain-aware color, textures, masks, material zones, vegetation data, and flow maps. Exports include heightfields, meshes, point clouds, textures, masks, and other terrain data. Bridges connect Gaea with Unreal Engine and Houdini; the Gaea2Houdini plugin requires a Professional or Enterprise license. Gaea also offers node-based compositing and a hybrid render engine.
The Community Edition is free for non-commercial use. The listed perpetual-license prices are $99 a month for Indie, $199 a month for Professional, and $299 a month for Enterprise; each is described as a one-time price. Gaea requires Windows, an AVX2-capable CPU, and at least 16 GB of RAM. CPU-only operation is supported; GPU compute needs CUDA 12.5 or higher or HIP 6.0 or higher.
WaveFunctionCollapse
WaveFunctionCollapse is a free tool for generating bitmaps from local patterns in an input image. It limits output to NxN pixel patterns found in that input, with optional rotations and reflections to expand the pattern data. During generation, it selects an unresolved region with the lowest Shannon entropy, assigns a state, and propagates the resulting constraints. The simple tiled model instead starts from tiles and adjacency data, and a symmetry system can shorten adjacency lists for symmetrical tilesets. Constraints let the method be combined with other generative algorithms or manual creation. The README describes it as suited to game level generation and pixel art, but less suited to large full-color textures. Models can work in higher dimensions, including voxel examples. The project links to an interactive browser version and lists adaptations for Unity, Unreal Engine 5, Godot 4, and Houdini. It supports Linux, macOS, web, and Windows; listed export formats are PNG and TXT. Generation can stop at a contradiction without producing output, and the project describes determining whether a valid bitmap exists as NP-hard. The software is MIT-licensed; the image samples and tiles are not included in that license.