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Game Asset Tool vs UABEA

Game Asset Tool

sanchei.itch.io

UABEA

github.com

Side by side

FigureGame Asset ToolUABEA
Price fromFreeFree
Free planYesYes
Free trial——
Open source—Yes
WindowsYesYes
Linux—Yes
Plans published11
Spec score · Game Asset Extractors7.7 (#11)8.0 (#7)
LicenseThe tool is released under the MIT license.The project is released under the MIT license.
PurposeGame Asset Tool extracts, collects, previews and diagnoses assets from visual novels and indie games.UABEA is a cross-platform Asset Bundle and Serialized File reader and writer.

Plans

Game Asset Tool

  • Pay what you wantFree

Game Asset Tool pricing →

UABEA

  • UABEAFree

UABEA pricing →

In their own words

Game Asset Tool

Game Asset Tool scans a game folder or supported file, then extracts assets detected for its engine. It is a free Windows tool for collecting, previewing and diagnosing assets from visual novels and indie games, with batch extraction available. Built-in workflows cover RPG Maker, Ren’Py, NWJS, Electron, Unity, Godot, KiriKiri, WOLF RPG, TyranoScript, Java/JAR, HTML, QSP and Android APK recovery. Experimental or recovery workflows extend to Unreal PAK, Flash SWF, RAGS, GameMaker data.win, SRPG Studio, Pixel Game Maker MV, SPAK and some unknown formats. Results appear in a searchable gallery with filters, grouping, thumbnail presets and a resizable preview. The tool can create HTML reports that summarize extraction, diagnostics, skipped items, a health snapshot and performance notes. It handles images, video, audio, meshes and loose media, including OBJ models and PNG, JPEG, GIF, WebP and TLG5 textures. The maker says extraction works offline and the tool has no telemetry; BepInEx downloads need internet access. Encrypted Godot PCK archives need a valid key, and some protected formats are not fully extracted.

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UABEA

UABEA is a free reader and writer for Unity Asset Bundles and Serialized Files on Windows and Linux. Its maker positions it for modding and research rather than general asset extraction. The tool handles textures, TextAssets, fonts, audio, MonoBehaviours, Unity Asset Bundles, Unity Serialized Files, and Addressables bundles, and supports batch extraction and archive repacking. Editing Addressables requires clearing CRC checks with a separate CRC cleaning tool. UABEANext, a newer work-in-progress version, adds docking and multi-bundle opening. The latest listed release requires .NET Runtime 6.0. Windows also needs the Visual C++ Redistributable; Linux requires glibc 2.29 or later, and musl-based distributions require compiling UABEA. Font import and export covers TTF and OTF, but font atlases are unsupported. Swizzled Switch textures can be edited, while newly added textures are not automatically swizzled. The repository identifies the software as MIT licensed.

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