Game Backup Monitor vs SideSave
Game Backup Monitor
mikemaximus.github.ioSideSave
github.comSide by side
| Figure | Game Backup Monitor | SideSave |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | — |
| Linux | Yes | Yes |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Save Managers | 8.0 (#8) | 7.9 (#12) |
| Privacy | GBM says it connects to the internet only when the user requests game-configuration imports and does not upload computer information. | SideSave says it has no accounts or telemetry and does not upload saves to third parties unless the user enables Cloud Backup and chooses a provider. |
| Purpose | Detects games while played and automatically backs up saved games after play ends using 7-Zip compression. | SideSave syncs save data for non-Steam games added to Steam as shortcuts between two specific machines, peer-to-peer. |
Plans
In their own words
Game Backup Monitor
Game Backup Monitor detects games while they are running and backs up saved games after play ends, compressing them with 7-Zip. It can monitor other PC applications too, and supports an unlimited number of monitored games with individual settings. Optional features track total play hours and separate sessions, and users can launch monitored games from the program. It detects games running through DOSBox, ScummVM, or Wine, and can import unofficial configurations from the Ludusavi Manifest. Cloud backup requires pairing the software with a cloud storage provider and folder synchronization client. The program is free for Linux and Windows. Windows requires .NET Framework 4.8; Linux requires Mono and additional packages, including SQLite3 and 7-Zip. The maker describes the project as complete, with maintenance updates but no major changes. Its application is not digitally signed, so Microsoft may flag the installer or executable as unsafe. Development testing verifies Windows 11 and Linux Mint 21.
SideSave
SideSave is free, open-source software that synchronizes save data for non-Steam games added to Steam as shortcuts. It pairs two approved machines and transfers tracked saves over a local network or an internet relay, sending only changed content blocks. Versioned snapshots and branches preserve history, while lineage-based conflict detection asks whether to keep the local copy, remote copy, or both. Saves can be restored individually or as complete versions. Detection reads Steam’s shortcuts.vdf file and offers Proton save locations for tracking. The scan excludes real Steam Cloud games, emulator saves, repack-wrapper detection, and portable installs. Optional backups can mirror snapshots to Google Drive, Dropbox, OneDrive, WebDAV, a webhook, or local/NAS storage. SideSave has no accounts or telemetry; relay traffic is encrypted but not end-to-end. The project publishes no releases, so users build the CLI, desktop app, relay, or Steam Deck components from source.