| Price from | $120/mo | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 3 | 2 |
| Spec score · Game Analytics Software | 8.1 (#11) | 7.5 (#24) |
| Analytics | It offers a unified event model with native cohorting and segmentation, and says users can ask questions in plain language without SQL. | The stack includes ready-to-use dashboards for retention, revenue, level progression, funnels, and cohorts. |
| Intended users | Gamebeast describes the Free tier as intended for solo developers and new games, Beast for growing studios, and Enterprise for studios and publishers needing custom scale and controls. | Rawbbit targets game studios seeking analytics they can own, especially teams that want designers and producers to get answers without a data engineer. |
| Product | Gamebeast describes itself as an AI-first intelligence layer that unifies game analytics, experiments, LiveOps, deeplinks, and player sentiment. | Rawbbit is an open-source game analytics pipeline that collects game events and serves them through dashboards, SQL, and AI agents. |
| Security | The privacy policy says Gamebeast implements reasonable security measures and does not guarantee absolute security. | The MCP analytics interface is read-only, and optional code access is read-only and can be scoped to selected systems or level packs. |
| Support | The Free plan includes community support, Beast includes email support, and Enterprise includes priority support and a dedicated success manager. | The maker offers setup and maintenance services and invites prospective users to book a demo or contact [email protected]. |