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GameGlass vs Intel PresentMon

GameGlass

gameglass.gg

Intel PresentMon

game.intel.com

Side by side

FigureGameGlassIntel PresentMon
Price from$4.16/moFree
Free planYesYes
Free trialYes—
Open source——
WebYes—
WindowsYesYes
macOSYes—
LinuxYes—
iOSYes—
AndroidYes—
Plans published31
Spec score · Game Overlay Software9.4 (#1)7.7 (#14)

Plans

GameGlass

  • Basic PlanFree
  • GameGlass Pro$49.90 a year
  • Lifetime Pass$229, paid once

GameGlass pricing →

Intel PresentMon

  • Intel PresentMonFree

Intel PresentMon pricing →

In their own words

GameGlass

GameGlass uses a phone or tablet as a touch controller for PC games. Its Hub connects a mobile device to a gaming PC and opens access to Forge, sharing and community creations. The service says it is compatible with over 150,000 games. Forge is a visual, no-code editor for creating control experiences or modifying community creations, using components such as buttons, switches, dials and toggles. Interactions use the user's local network. The Hub is available for Windows, Linux and Mac, and web access is available at app.gameglass.gg; mobile apps are offered through major app stores, including Amazon. The free Basic Plan includes two Shards and no ads. GameGlass Pro costs $49.90 a year and includes unlimited Shards, Forge Editor, community and premium content, among other listed features. The Lifetime Pass costs $229, paid once and includes all platform features, though partner content or features may require extra payment. The company dates its start to 2019 and identifies its roots in the Star Citizen community.

Visit gameglass.gg

Intel PresentMon

Intel PresentMon is a free Windows application for monitoring and measuring gaming performance. It combines a customizable overlay, GPU telemetry, and capture functions for viewing data during or after a gaming session. The overlay can show real-time multi-line charts and histograms, plus raw numbers, percentiles, and rolling-window averages. Its GPU Busy metric presents CPU and GPU balance and resource use to help locate performance bottlenecks. PresentMon works with Intel Arc graphics cards and Intel Core processors, as well as hardware from other vendors. It supports applications using DirectX 12, DirectX 11, DirectX 9, OpenGL, and Vulkan on Windows 10 and Windows 11. Command-line functions support batch testing and automation. Intel describes it as open source, with third-party integration through the PresentMon SDK and API. Starting a trace requires Windows Performance Log Users membership or administrator privileges. GPU execution metrics may be less accurate with Hardware-Accelerated GPU Scheduling enabled.

Visit game.intel.com