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SPECIFICTION
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Gamekeeper vs SideSave

Gamekeeper

gamekeeper.thinkuni.net

SideSave

github.com

Side by side

FigureGamekeeperSideSave
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYes—
Linux—Yes
API—Yes
Self-hosted—Yes
Plans published21
Spec score · Game Save Managers7.9 (#10)7.9 (#12)
PurposeGamekeeper automatically identifies game save directories and records gameplay saves.SideSave syncs save data for non-Steam games added to Steam as shortcuts between two specific machines, peer-to-peer.

Plans

Gamekeeper

  • FreeFree
  • ProPriced on request

Gamekeeper pricing →

SideSave

  • FreeFree

SideSave pricing →

In their own words

Gamekeeper

Gamekeeper is a Windows utility for identifying game-save directories and recording gameplay saves. Metadata files help locate save folders when games are added, and local scans support batch importing. Users can create multiple save Spaces for each game and visualized branches for different storylines or career choices. Incremental storage keeps only data changed from the previous save. Quick Save supports hotkeys, process monitoring, real-time saving, and scheduled saving; saving a game also creates a screen preview. Saves can be uploaded to private cloud storage and started on another device. Rclone synchronization supports local, FTP, SFTP, WebDAV, SMB/CIFS, and S3 sources, while automatic recognition covers Steam, GOG Galaxy, Epic Game Store, and XBOX PC. The software is in alpha testing, without beta or stable versions. Downloads require Windows 10/11 64-bit, and Process Tracking requires the.NET 9 runtime. The free plan costs nothing and limits Multi-Space to three per game. Default upload limits are 10MB for images and 100MB for videos.

Visit gamekeeper.thinkuni.net

SideSave

SideSave is free, open-source software that synchronizes save data for non-Steam games added to Steam as shortcuts. It pairs two approved machines and transfers tracked saves over a local network or an internet relay, sending only changed content blocks. Versioned snapshots and branches preserve history, while lineage-based conflict detection asks whether to keep the local copy, remote copy, or both. Saves can be restored individually or as complete versions. Detection reads Steam’s shortcuts.vdf file and offers Proton save locations for tracking. The scan excludes real Steam Cloud games, emulator saves, repack-wrapper detection, and portable installs. Optional backups can mirror snapshots to Google Drive, Dropbox, OneDrive, WebDAV, a webhook, or local/NAS storage. SideSave has no accounts or telemetry; relay traffic is encrypted but not end-to-end. The project publishes no releases, so users build the CLI, desktop app, relay, or Steam Deck components from source.

Visit github.com