Gameplay.Science vs PlayCounter
Gameplay.Science
gameplay.sciencePlayCounter
playcounter.appSide by side
| Figure | Gameplay.Science | PlayCounter |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | — | Yes |
| Plans published | 0 | 1 |
| Spec score · Game Playtime Trackers | 7.2 (#12) | 7.5 (#9) |
| Open source | The project describes Gameplay.Science as an open-source platform. | The desktop client is available under the MIT license, while the current production API, database migrations and deployment code are maintained privately. |
| Purpose | Gameplay.Science is an open-source internet platform that enables researchers to study the effects of video games using player-donated behavior data. | PlayCounter automatically records playtime for recognized PC games in one library, regardless of launcher. |
Plans
In their own words
Gameplay.Science
Gameplay.Science is an open-source web platform for independent research on video games using behavior data donated by players. It is designed to support studies without requiring direct participation from game platforms. Players can contribute digital trace data through Steam or Discord connections, account integrations such as Steam or Xbox, or GDPR requests. Account linking lets a participant sign in and authorize automatic access to gameplay data. UK and EU players can request data held by a gaming company under GDPR and share it with researchers. The project aims to cover how long people play, what they do in games, and who they interact with. A study using the platform describes Steam authentication through OpenID, public Steam gameplay details, and hourly collection of each game’s incremental playtime. That study says data was stored on encrypted servers accessible only to the research team. Steam and Xbox are listed as supported ecosystems.
PlayCounter
PlayCounter is a free Windows desktop app that automatically records playtime for recognized PC games across launchers. It displays a live session timer and saves a session when a recognized game closes. The library shows game covers, total hours, and session counts; history includes dates, session lengths, streaks, and playtime summaries. Users can track milestones, add notes, and keep separate playthroughs for each game. Listed sources include Steam, Epic, Battle.net, Xbox app, GOG, EA app, Ubisoft Connect, Riot Client, itch.io, disc installs, and standalone executables. Steam, Xbox, and Epic imports can bring in the playtime those services report; Battle.net import supplies a game list but no playtime. Sessions, notes, and history stay on the user’s PC, and the desktop app requires no account. It can run offline, though automatic game matching, cover images, and update checks need a server connection. The public installer is for Windows; the site says macOS, Linux, and console live tracking are not supported by that installer. The app sends a pseudonymous installation identifier at startup and about hourly, and process identifiers for online game matching.