GameSynth Runtime vs Master Audio
GameSynth Runtime
tsugi-studio.comMaster Audio
dtdevtools.comSide by side
| Figure | GameSynth Runtime | Master Audio |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| Plans published | 0 | 1 |
| Spec score · Game Audio Middleware | 7.3 (#21) | 7.8 (#11) |
| Intended users | Tsugi describes its procedural audio solutions for game development, movies, animation, audio post-production, product design, and embedded devices. | The documentation describes Master Audio as a Unity plugin and shows setup through the Unity Editor and project scenes. |
| Memory | The page says that saving patch parameters instead of audio data gives a much lower memory footprint. | Resource Files have a hard limit of 4GB; the documentation recommends Addressables as an alternative for larger audio collections. |
| Product | GameSynth Runtime is procedural audio middleware that generates sound effects in real time from patches designed in GameSynth and real-time game inputs. | Master Audio is a Unity audio plugin for configuring and managing game audio. |
Plans
In their own words
GameSynth Runtime
GameSynth Runtime has no write-up on Specifiction yet; its figures are above.
Master Audio
Master Audio has no write-up on Specifiction yet; its figures are above.