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SPECIFICTION
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Gaseous vs Nearcade

Gaseous

github.com

Nearcade

github.com

Side by side

FigureGaseousNearcade
Price fromFree—
Free planYes—
Free trial——
Open source——
WebYesYes
WindowsYesYes
macOS—Yes
LinuxYesYes
API—Yes
Self-hostedYesYes
Plans published10
Spec score · ROM Management Software8.0 (#5)7.9 (#8)
PurposeGaseous Server manages ROMs and titles and provides basic in-browser emulation.Nearcade is an open-source, self-hosted platform for playing local co-op games over the internet with friends.
SupportThe project links users to its Discord server for community support.The repository links setup guides, host usage instructions, API and setup documentation, and VPS server setup instructions.

Plans

Gaseous

  • Gaseous ServerFree

Gaseous pricing →

Nearcade

No plans published.

Nearcade pricing →

In their own words

Gaseous

Gaseous Server is a free, open-source self-hosted server for managing ROMs and game titles with basic in-browser emulation. It uses multiple sources to identify games and provide metadata. ROM management supports platforms listed by IGDB, while the built-in emulator covers a documented subset including Game Boy, Nintendo 64, PlayStation, Sega Saturn, and Super Nintendo. Installation options include Docker, source, Unraid, and a Windows MSI package. Windows installation is described as experimental. Setup requires MariaDB 11.1.2 or MySQL Server 8+ and FFmpeg; an IGDB API key is optional when using the Hasheous proxy. From version 2.0, authentication includes passwords, two-factor authentication, and OAuth2/OIDC, with Google, Microsoft, and custom OIDC providers documented. The project uses the AGPL-3.0 license and links to Discord for community support. Maintainers recommend avoiding internet exposure when remote access is unnecessary and state that exposure is at the user’s own risk. The free plan is a self-hosted server, so the operator supplies the database and FFmpeg.

Visit github.com

Nearcade

Nearcade is a free, open-source, self-hosted platform for playing local co-op games over the internet with friends. A host runs the game, while viewers join from a desktop or mobile web browser without installing a client. Streaming uses WebCodecs or WebRTC and peer-to-peer connections. Hosts can allow gamepad input, raw keyboard and mouse, or keyboard and mouse mapped to a virtual gamepad; mobile viewers get touch controls and a virtual joystick. Sessions can use private Cloudflare or Zrok tunnels, or appear in the public Nearcade Arcade lobby. Public Arcade sessions are limited to 80 minutes and require a verified tunneling provider. A host needs Node.js 18 or newer and Python 3. Linux also requires PipeWire and the uinput module, while Windows gamepad support requires ViGEmBus. Linux is listed as production-stable; Windows and macOS are experimental, and macOS lacks gamepad support. The project is published under GPL-3.0 and provides setup, usage, API, and VPS server documentation.

Visit github.com