Gaseous vs Nearcade
Gaseous
github.comNearcade
github.comSide by side
| Figure | Gaseous | Nearcade |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | Yes | Yes |
| API | — | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 1 | 0 |
| Spec score · ROM Management Software | 8.0 (#5) | 7.9 (#8) |
| Purpose | Gaseous Server manages ROMs and titles and provides basic in-browser emulation. | Nearcade is an open-source, self-hosted platform for playing local co-op games over the internet with friends. |
| Support | The project links users to its Discord server for community support. | The repository links setup guides, host usage instructions, API and setup documentation, and VPS server setup instructions. |
Plans
In their own words
Gaseous
Gaseous Server is a free, open-source self-hosted server for managing ROMs and game titles with basic in-browser emulation. It uses multiple sources to identify games and provide metadata. ROM management supports platforms listed by IGDB, while the built-in emulator covers a documented subset including Game Boy, Nintendo 64, PlayStation, Sega Saturn, and Super Nintendo. Installation options include Docker, source, Unraid, and a Windows MSI package. Windows installation is described as experimental. Setup requires MariaDB 11.1.2 or MySQL Server 8+ and FFmpeg; an IGDB API key is optional when using the Hasheous proxy. From version 2.0, authentication includes passwords, two-factor authentication, and OAuth2/OIDC, with Google, Microsoft, and custom OIDC providers documented. The project uses the AGPL-3.0 license and links to Discord for community support. Maintainers recommend avoiding internet exposure when remote access is unnecessary and state that exposure is at the user’s own risk. The free plan is a self-hosted server, so the operator supplies the database and FFmpeg.
Nearcade
Nearcade is a free, open-source, self-hosted platform for playing local co-op games over the internet with friends. A host runs the game, while viewers join from a desktop or mobile web browser without installing a client. Streaming uses WebCodecs or WebRTC and peer-to-peer connections. Hosts can allow gamepad input, raw keyboard and mouse, or keyboard and mouse mapped to a virtual gamepad; mobile viewers get touch controls and a virtual joystick. Sessions can use private Cloudflare or Zrok tunnels, or appear in the public Nearcade Arcade lobby. Public Arcade sessions are limited to 80 minutes and require a verified tunneling provider. A host needs Node.js 18 or newer and Python 3. Linux also requires PipeWire and the uinput module, while Windows gamepad support requires ViGEmBus. Linux is listed as production-stable; Windows and macOS are experimental, and macOS lacks gamepad support. The project is published under GPL-3.0 and provides setup, usage, API, and VPS server documentation.